19b4
19b4 / austin hates Herbs
19b4

Property is something tangible. It wasn’t until the era of portable music pianos that derivative works were protected by copyright. Before then, sequels and spinoffs was fair game for all. Miguel Cervantes wound up writing a sequel in which Don Quixote dies to stop people from writing further adventures. (And thus,

Copyright doesn’t work that. Trademarks have to be defended buy copyright does not.

As Ned pointed out, it’s other programs - and not ones that rely on OpenIV - that allow that, primarily on PS3 (“Mod Menus”) and to a lesser extent, Xbox 360.

Pretty much every person under the age of 25 is a gamer, weird religious people excepted.

“Security features” can mean anything. What it is not: a piracy tool. It works only on legit installations.

I’m surprised fangames using Nintendo properties have survived as long as they have. Nintendo was barely aware the Internet was a thing in the Newsgrounds era, but it’s 2017 now. (There are still some big fangame projects still going, naturally)

True! Nintendo is also well within their rights to run a Fan Creator Program like Microsoft does. Which is how we’re getting _multiple_ Halo fangames this year and a Tribes/MechWarrior game. Microsoft’s rules are simple: create your own assets and don’t use Microsoft titles as your own game name. For fangames like Supe

PC’s best mods have involved custom frameworks to add entire new features. At best, we can expect quests and overpowered fandlc weapons.

Nintendo is primarily a family company that makes games for families. Competitive games tend to attract young single male assholes, and that’s not something Nintendo wants associated with their brand. Nintendo has never supported a competitive scene for Smash - their last big tournament event was in the 90s, as a

92, wasn’t that the year multiple guys went on separate rampages at McDonald’s?

Criticals would defeat the purpose of Specials. Proc Spam was terrible in Fates.... Sometimes I could one shot an entire army and sometimes not. Finite state systems make Heroes more strategic like chess rather than an RNG tactical simulator.

GoW:J had a great Horde Mode, with class based co-op, AI helpers, and significantly toned down the base management. 2 is still run to play. 3 had too much going on: the base building was too grindy and it forced you into camping rather than actively hunting.

Aw, now I have to get both figures (and give WW a light saber)

PS3 was too expensive. OG PS2 was the right price. We got a lot of fun out of older PS1 games like K-1 Kickboxing, Syphon Filter and even Dino Crisis.

I play Age of Empires 1 every day. (Mind you, with the uPatch made by fans)

The best dubs have actors with voices that match the characters’ visual appearance. Nothing’s worse than a buff character having a little kid voice (when the goddamn original gets it right, you really have no excuse)

I take it you don’t watch foreign films in their original languages?

They did. The New3DS actively tracks your face and adjusts angles to provide perfect diorama 3D.

As a hardcore Fates player, Fates was shit. I’m looking forward to playing Echoes.

Getting a capture card installed would run around 500 USD. Doing it via homebrew was viable until Nintendo banned all softmodded 3DS.