I love when I can look at an image and immediately feel calm.
I love when I can look at an image and immediately feel calm.
Half-Life 3 was delayed so Half-Life: Alyx could release on time. Big ups to HL3 and its sacrifice.
Hard to tell from a distance how big he really is. But, isn’t Yoshi about the size of a human being anyways? Or maybe just Mario-sized? That dude’s size and proportions are all out of wack.
Reminds me of Roy Choi’s place on the Las Vegas Strip. Dude charges $16 for an assortment of banchan and $21-74 for BBQ, depending on the protein. Rice is extra, too. Dude is crazy, since Chinatown here has good BBQ for far less money.
It’s still a legendary series; this is just a bad entry. Not the first time Contra has had a bad game, either.
Rogue Corps would have been cool if it was just better executed. The gameplay got so tedious very quickly.
I’m clearly out of touch with the industry, since Judgment was the only thing on this list that I played. Glad I did, though! Its gameplay didn’t stray far from the Yakuza formula, but in terms of story, it’s one of the best RGG Studio has produced.
This commercial gets shown on over-the-air TV networks CONSTANTLY. I hate seeing it. Like, is she an influencer? Did she just do vlogs for a year only to show to her husband? Do any of use, including said commercial husband care?
But, a lot of the commercials on these networks are trash.
Both this and the Contra Anniversary Collection are good buys. I had a lot of fun going through the Castlevania collection (even if Castlevania: The Adventure is...not so hot).
My only gripe is trophies are tied to playing through the US versions of each game. Not an issue for Castlevania, but for Contra? That’s a…
All I can think of now is how swamped with people this store will be. I went to the Pokemon Center in Ikebukuro this year and left after around 15 minutes. It’s really difficult to browse through, let alone actually buy anything.
That’s a typo. It’s been around since about 2005, I believe.
Odd that RE5 and RE6 have motion controls, but RE4 on Switch does not. To each their own on using them for any of those games. I’ve tried playing RE4 on Wii a few times with motion controls and severely disliked them.
That’s the thing that confuses me. Visual Concepts has had years to start prototyping a new engine. They never did and just took the Yuke’s engine onto themselves. That may have been a decision to hold the franchise over until they figure out something else. But, I also can’t help but think it was just the…
That reminds me of the monitor I got with my old Acer Aspire desktop back in 1998.
To be fair, a lot of Japanese websites today seem to use this same design style. Like fax machines, Web 1.0 lives on in Japan.
If Mark Little and Jason Vandiver are still some of the head dudes on this project, then that’s why this turned out so bad. Neither could give a rat’s ass about creating a quality product.
I’d like to be upset, but nah. After GTAV and its lack of single player DLC, this isn’t surprising at all. And RDR2 bored me to the point that I stopped at about Chapter 3. I think it was Chapter 3? It’s whenever you head out to fish in the boat.
This. I had low expectations with Holiday Spice Pepsi and it turned out to be pretty good.
Take-Two hasn’t been as apprehensive about Switch development as EA has. But, it seems like they don’t care about it much, either. The older GTA titles do seem like a no-brainer, though.
You basically can replace ‘Treyarch’ with 2K Vegas and you’d have a pretty similar story. I spent five years with them and experienced a lot of the same stuff. QA is definitely treated as second-class by developers. The office here in Las Vegas has no development teams here in it, but that was the gist you could feel…