@PsychoNun: Too much awesome, can't be seen with mere human eyes.
@PsychoNun: Too much awesome, can't be seen with mere human eyes.
@TRAMS_AM: I know.. that might get me to take the plunge! From the looks of it, a $20 one might go a looonnngg way! Time to pester the gf, birthday is coming up! Mwahaha.
@TRAMS_AM: I know.. that might get me to take the plunge! From the looks of it, a $20 one might go a looonnngg way! Time to pester the gf, birthday is coming up! Mwahaha.
@Char Aznable: Hah yeah.. I understand completely. I think I'm a bit disappointed too lol.
I still can't bring myself to pay over $0.99 for a game on my iPhone. Even more than once. I bought Bejeweled like two years ago and haven't bought another one since.
I still can't bring myself to pay over $0.99 for a game on my iPhone. Even more than once. I bought Bejeweled like two years ago and haven't bought another one since.
@Char Aznable: It's kind of a bummer, but with remakes and nowadays I just kind of take it as "well this looks like fun, but it's going to be different".
@Mad-Hobo: After I read the your third "But it FOLDS!" comment I just started laughing hah.
It's not really as bad as he's making it out to be. Replayability is a fantastic way to cut down on saying a game has many different play through options, is really fun to play multiple times, rewards the player for making different choices, etc.
I hadn't originally known that Pitchford was a part of the original team of Duke 3D, I definitely believe he's the perfect person to carry on the torch. Long live Duke!
You know, it's funny to say, and even though I shouldn't have been playing Duke Nukem 3D at my age.... This announcement has totally made me feel like a kid again waiting for Christmas!
@Gameslaya: Most likely, they're using the Doomsday Engine, it changes the original game's engine to something a bit more modern, but keeps the rest of the game intact. It's pretty awesome, just point the program to your .wad file in your Doom folder and you're good to go! Check it out here:
Turok 2 warblade, such a satisfying weapon
It's pretty fun to use. The recoil can be pretty strong actually, and you CAN get really good with it, just competitively you'd have to turn the recoil off. It's really fun in Left 4 Dead, the zombies knock you around and the falcon moves hah.
@afrocoolbeans: + lasers and id be sold
@AcidCrownie: If they can get the program to gain some ground and even do a tenth of the business in used games that Gamestop does, it'll be a good move. If I'm not mistaken, Gamestop's revenue is somewhere in the billions and their profit hovers around mid hundred millions. Not bad to have even a small slice of…
@martialbullet: Hah, I was just gonna say that. I was looking at this and thinking "Store of the future? This looks like the one on Culver and Barranca.." haha.
@DrakeDatsun: Yeah! That's true, but it's a bit more natural to push an aim button to aim on a control pad than to push a button to aim on... something you aim with already hah. Plus I think Fahey was referring to the fact that the button you would naturally think or feel to push to aim instead focuses on Sheva.
@DrakeDatsun: No, it's the same. The problem is you can't just point and aim, you need to hold a button to go into aiming mode, like the Wii version, and the button you use seems awkward, as in it's a button that's not normally used for aiming in these types of games.
While playing this at Comic-Con, I had the same exact issue. It's hard because melding a game with the gameplay style of Resident Evil where you have to ready your weapon with motion controls is actually quite hard. You can't just point at the screen like an FPS because where you look isn't translating to where you…