Having not been up to date on any of this, I genuinely thought they were Nikes cos of the swoosh.
I’d also have thought custom shoes themed on Jesus was more blasphemous than leaning into money and fashion, which seems more The Devil’s bag.
Having not been up to date on any of this, I genuinely thought they were Nikes cos of the swoosh.
I’d also have thought custom shoes themed on Jesus was more blasphemous than leaning into money and fashion, which seems more The Devil’s bag.
He definitely didn’t mean it like that.
That is literally their established personalities, though. I’d blame XC2 over Sakurai for that one. He’s just promoting who the characters are for his game.
That is some very nice animation! I love to see more unique anime like this!
This is the most Tekken idea I’ve heard in a while.
Rise is the first that has clicked with me, so i’m looking forward to receiving my copy this week.
No doubt the demo benefitted from allowing the player to fight a tougher monster. That way I had the chance to be more engaged in the fight, learn the monster’s routine etc.
I never got far enough in older titles to…
Yeah, I don’t get that. Not only do they not respect the player’s time - it seems they hate it!
Ah fuck I forgot that existed.
I think the difference, for me, is that I don’t know of anybody who has literally eaten shit and then died. Killing themselves, though? That touches on a genuine problem. In the same lines as “hope you get raped/ murdered” etc.
Imagine behaving this way in any other professional context and not expecting negative consequences.
I liked Haru in the first game exactly because it didn’t give her a chance to shine. I felt she was shortchanged, and so naturally took to her and wanted to know more about her. Especially considering her circumstances are really quite tragic in the first game, and nobody seemed to give it the weight it deserved.
I find this so weird. Is it because he’s an indie developer, so feels being an “auteur” makes every opinion of his as much his brand/ art as the games he makes?
I haven’t played his stuff so I don’t know if maybe the anti-circumcision stuff makes at least a little bit more sense?
Imagine back in the day:
“Hello, my…
It’s the latter, basically. The art is superficially tacked on to add value to the actual object underneath: a unique string of numbers. People are buying sequences of numbers and saying “this unique number is worth more than that one, ‘cos it is represented by this jpeg, not that jpeg”.
I have been in stores! Not recently, but I have been at some point. I think.
2004? Crazy. Am I right in thinking then that Roblox was a crappy browser game advertised in ad banners? I seem to remember seeing it in around 2008. It doesn’t look much different.
If I see toys of a game in stores then I’m gonna assume it’s popular with kids. Roblox is everywhere! It baffles me, because it looks ugly AF. Something I can’t really say about Minecraft or Fortnite, which have consistent art direction.
Ah, let me clarify - I meant more with Pokemon mainstream titles and where they’re headed rather than the remakes. I agree that if they went with a camera behind the player for D&P, it still wouldn’t be THAT immersive cos the original handheld game worked only within its limitations. They’d have to redesign everything…
The most stand-out thing to me that makes me love this is the camera angle. It’s so much more immersive having the camera fairly close and behind the character in an exploration-based game.
I agree. As somebody who enjoys physical art over digital, the “trading card” analogy of NFTs really didn’t make sense to me. I’d heard people saying “people don’t care about the physicality of the cards”, and I vehemently disagreed. And then I realised they’re not talking about artistic worth, they’re talking about…
Ahh I love that! Cool to differentiate each one even more.