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It’s pretty similar to the playground version, just rather than being ‘out’ if you move when looked at, you’re shot dead.

I mean, the upshot to that is that very few of the games force the lore on you. 

I mean, 40-50 hours is, more or less, the standard for most JRPGs over the last three decades (With some notable exceptions on both sides of that, like Chrono Trigger or Xenogears).

“I liked it too.” - Me (Guy who watched the whole thing on Toonami way back when).

Fortunately, that’s not true. The producers have confirmed that Ed will be there. Realistically, Ed didn't show up until really close to halfway through the anime, so I would be surprised to see them show up this season.

In what world was her costume ever going to fly in live action?

Never been a big anime guy, but Cowboy Bebop was my jam on Toonami in High School (CB, Evangelion, Trigun, and My Roommate Is a Cat are the only anime I’ve ever finished.

I was so enamored in the visuals my first time through, I was barely paying attention to the actual words in the voiceover.

Fuck, I’m going to miss Hickman. I’m super hyped for him to succeed on Substack, but he is probably the single best creative mind Marvel has had in decades and probably the best architect they’ve had since Claremont or Busiek. Like, he’s managed to wholehog revolutionize all three of their premiere teambooks at

You could make a pretty decently sized Wolverine game if you play it more like Uncharted than Spider-Man and have it set on a more linear, level-based structure. He’s never really been the localized type, so him hanging around in one spot would be a pretty short adventure. You could pull a decent length, though, if

I dunno, the barebones of the Arkham combat system (At the least) could work pretty well. Wolverine has a similar brawler/ninja dynamic to him (Thank Frank Miller and his undying boner for ninja bullshit and his prolific career in the 80's), so you could more or less lift a lot of the basics from that engine if you

I’d hold off on Metroidvania. My Metroidvania pitch for a Marvel game would be Cable.

Hadn’t thought of this before (And I almost feel like it’s been in a game before), but they could borrow the whole Alien: Isolation mechanic of being constantly hunted. Wolverine has a relatively obscure enemy called Shiva that’s just a robot designed by Weapon X to hunt down former experiments. It learns each time

They’ve even done it before, to an extent. The old Genesis X-Men game, Wolverine was unique in that if you used up his power bar, he’d just start bugging out and attacked anything and everything (Including himself) and could even more or less thrown himself down a pit.

Honestly, I always found the one in the new Tomb Raider. It was by and large subtle.

I look forward to Charlie Baker dodging this question for weeks while inexplicably maintaining high polling.

And not a lot of people going to the movies during a pandemic, lack of competition is a shitty way to write off a film that was an unqualified success for week one.

Patrick Pinney.

How is no one pointing out tracking?!

Vampiric edge? I’d imagine Morlun would be more likely, and he’d make a lot of sense considering there’d be three Spider totems in this one.