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Er, just because I mentioned the Canadian law in one paragraph, and the game in another, doesn't mean I was actually applying a Canadian law to this game? All I've said was that I could understand the rationale behind Apple's policy, so it's not entirely baseless to me, because the intentions of the people writing

To me, a sinking enemy vessel is a sobering sight, especially given what we know of the ending of that war in relation to the fate of two Japanese cities. Given the historical facts, I would have to be an awful human being in order to be able to feel happy about the deaths on either side. I've seen the videos of

I said I could understand the rationale behind Apple's *policy*, because I could relate that to the Canadian law on hate speech.

There's a difference between depicting a war as is, and glorifying one side of the war and celebrating the deaths of people on the other side. It's just distasteful to cheer and high-five after you killed an enemy. I don't know about the classes you've attended, but none of mine will teach students to cheer on the

The rationale behind that policy is perfectly understandable to me (a Canadian), as we have restrictions on hate speech written in Canadian law. The freedom of speech isn't an absolute freedom. When a form of speech is intended to incite prejudice and harm against a real group of people, and such incitement is done

Yeah, it does seem a bit inappropriate to let a 7-year-old play realistic looking games with guns in them, or games with realistic looking violence. I can understand the mother's point of view. To me, it just seems bad taste to teach a child that young to *enjoy* those images.

I agree. I was surprised by how pleasant the gaming experience on the iOS turned out. The touch screen turned out to be the perfect interface for a lot of games, especially those from the puzzle, the point-and-click adventure, and the strategy genres: Spirits, Angry Birds, Machinarium, Puzzle Agent, Yesterday, Great

Which category does "time wasting in the living room" fall into? That's how I "play games"... Or is that not actually "playing games"? And do people "delve into a game" the same way someone would "delve into a book"?

"Excuse" for what?

So it's either all, or nothing? Well, if that's your attitude, more power to you. But you can't demand that others be like you, because not everyone sees things in black-and-white.

I don't know where you're getting the impression that "people act like they're forced to work for Foxconn". People are simply reacting to the poor working conditions that these workers are subject to. They "chose" to work there, yes, because the alternatives were even worse. Merely having a "choice" is not enough, the

That is such an awesome idea! I could imagine the student council at my university drafting up a proposal to install these around campus! They could potentially reduce the amount of jay-walking, lower stress level, and increase a sense of belonging...

Pretty arbitrary line on what is and isn't "art" you draw there... If the editors of a game or a movie did a shitty job, you'd still sit through every single detail that they had manufactured at the expense of your own enjoyment, because that's the "full experience"?

Lol I bet you must watch every video on Youtube with all the 'features' turned on, especially the volume, on those vids with obnoxious background music to get the "full experience". :D

I think your premise is invalid: there is no such thing as a "full experience" in entertainment media such as movies and games, there have always been editorial additions, omissions, and distortions in the product you experience. What you refer to as the "full experience" is merely the product of somebody else's idea

Thank you for writing about this game! This is the first time I've ever heard about it, and judging by your description of it, it's something I would like. So, thank you.

You must be a 'late developer'. It's not uncommon to see 13 or 12 year olds in love. Many people develop the feeling of love much earlier than that. Young love/puppy love can be _very_ intense... do you remember?

Well, from the very beginning I already said it wouldn't change the experience for the current fans, that your own experience of the game would remain the same whether someone else enjoys it or not. But you seemed to want to argue otherwise, without providing a single example on how my proposition isn't valid. All the

"Change that, and you generate a game that isn't the same"...for whom? For you? You haven't actually provided a single concrete example on how it would change *your* own game. For example: right now, you can do such-and-such in the game, but after the change, you would...

How should what *you* think of *their* experience be relevant to *them* though? You may think highly of your view, but they don't. Enjoyment is a fairly personal issue, if another person can get the maximum enjoyment out of their game in their way but not your way, then what you think about your way and their way is