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And how exactly would that translate into this game to make it not the same game?

...except *adding* a mode for *other* people doesn't change what the game is to you, though. It doesn't decrease your enjoyment of the mode you play one bit, whether the additional mode is added before or after release.

I dunno what those guides are, not sure what "ruleset" you're talking about either. If you mean the "ruleset" in programming, that's still the same across different difficulty settings: a jump is still a jump, a hit is still a hit, etc. If you mean the player's "strategy", that certainly varies depending on the

Your own game is still the same game to you. As for another person's game, it's never the exact same game as yours to begin with, as everyone plays and experiences the game differently, even if the game has only 1 difficulty.

I think visualdeity's observation is correct: you are basing your own enjoyment of the game on someone else's inability to do something. You enjoy it because you don't think everyone else can do it. You claim to enjoy the game now, but if you find out that other people will think of the game as 'easy', you would no

I have to agree as well. It's really just about having choices. It's not like the whole game had only one difficulty setting and everyone would be forced to play on Easy. I never understand why some people would be so against giving *others* the option to enjoy the game the way they choose (Easy), when that option

Why do you assume Official.Jab isn't a girl? As for Ellen Page, I don't remember her ever coming out (publicly) as gay? I just assumed she's bi, like the majority of people are.

Fantastic idea! That would be an interesting experiment, indeed.

It depends on what exactly you think are the differences between men and women, I suppose. Some are facts supported by evidence, some are personal opinions. I just like to challenge those who try to disguise unfounded personal opinions as "facts."

I don't buy that women are naturally less competitive than men are. I do believe there's a stigma about women who show competitiveness or competence, though. As our society tends to view competitiveness and dominance as 'unfeminine', a lot of women simply choose to not be seen as those things. When it's about

Infrastructure will continue to improve, both in the "first-world" nations and the other parts of the world. But the principle of the issue is, shouldn't the consumers be able to decide when they choose to be connected, for single player games? I don't think the companies' right to make more money should trump the

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I've only listened to Jennifer Hale's versions, as well. And there's definitely more than one version in the EC for that particular ending. I'm not sure if paragon/renegade is the reason for the differences, or if it's EMS, or something else, but there are differences in the scripts.

Her 'essence'/energy was broadcasted throughout the universe, remember? As for the refusal...lol, that was a joke by BioWare, I think.

In the paragon ending though, the VO makes it pretty clear she isn't dead. She just lives on and becomes something greater, and is still as compassionate as ever. Well, actually, in all three endings, Shepard lives on, just in different ways.

I'm not entirely sure how you could say Lara had no emotions and no personality in one sentence, while immediately before that calling Nathan Drake a great character, who presumably has more emotions and personality? I think Drake and Croft have similar traits in their personalities.

Yeah, the marketing reeked of male-pandering. But, one thing of note about Lara Croft's character is, while you could gawk at her physical attributes, she's simply NOT interested in you. That in itself is somewhat refreshing for a female lead in this medium.

Agreed. The question I think a lot of us are asking is, is sexual assault really a necessary, or good, device to motivate a woman to become stronger? Lara Croft had always had a strong personality in previous games, why couldn't she have been born that way? Lots of capable, strong-headed women IRL were capable and

Lol they need to get that guy who wrote about "user interface" to write an article about this comment system.

See? Personally I think your instructions should be at the front of that row of commenting 'icons', but as it stands now, this 'thread' is, like, icon#10... It's also very likely that I'll find some thread after icon#84 interesting and of value to me, but because it takes significantly more effort to actually reach