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The soundtrack to the anime still wrecks me.

Rush getting assigned to his own button, the near gear system, and visual changes for Mega Man’s various weapon modes are all welcome additions. One thing that intrigued me was the producer talking about how they designed “turning points” into the boss fights, like Block Man getting huge and then throwing different

Your soldier backup in those battle scenes look like they have Dynasty Warriors-level competence.

“Looks like the commander/enemy commander’s doing something...better stay put.”

Now THAT’s a trailer.

Lucia was cool. I’d like to see her make a playable comeback in one of the “deluxe” editions down the road. But the game itself was especially weak when you consider that it was sandwiched between the trailblazing first game and the excellent third one.

The gameplay looks more like a 1 on 1 3D fighter in the Ninja Storm vein than anything. I’m betting it’s still a fighter, tagline notwithstanding.

Hell yeah. I’ve enjoyed every entry in this series (except for 2, let’s not talk about 2...) and am glad to get more.
I wonder if we’ll see extra playable characters like Lady and Vergil or if it’ll just be Dante and Nero like in the original release of 4.

“Patience is like air in a....silbroil? surbrawl? Subaru?”
I replayed that part of the trailer three times and still can’t understand the last word of that line.

Yamcha is the kind of character that stomps new players but falls to the wayside as the game ages and people learn how to block all his stuff. A buff to his damage would probably put him in a better place though.

This guy’s an asshole. As a gator wrangler he probably knows that gator snouts are covered with sensitive spots (for detecting movement in water I believe). So slapping it on the nose like that to get a reaction is like flicking a prisoner’s balls over and over for a laugh.

I’ve always been on the fence about AC games but these surreal scenes are tempting me to finally take the plunge. (plus I’m a sucker for ancient mythology)

This? Again?
There are plenty of stupid-looking Pokemon in Gen 1.

This is an excellently written piece.
And yeah, Sabat must have the vocal chords of Hercules to have survived two decades of DBZ. I had to take a break from voice acting after five years, and I never did anything as strenuous as what he does.

People eating Farfetch’d is canon, at least as far as the anime’s Pokedex is concerned:

I love Angry Nightmare Ditto and Twinz (even though it looks like a sex toy). Metal Slug Octillery is also cool, and Qwilfish definitely still needs an evolution. Girafarig’s dark head staring straight at the player during battle is creepy and cool as well.

All in all, I think the final sprites look much better, but

Were the first 6 Mega Man games really that hard? I remember having a much tougher time with the X series, and I played them all around the same time.

Woah, I need to see this.

I loved the old DMC games and I loved this one as well.

If that crazy lizard had actually ended up in the game (and looking like that fan’s “Sugimori” art) then he probably would have been my favorite Pokemon back in the day. I love those weird fluffy cheeks.

Sounds like the madness and horror of The Great War have finally overtaken the minds of Battlefield 1 players. Now they’re just puttering around empty rooms, poking at pipes and projecting meaning where there is none in a desperate attempt to make sense of a brutal, nonsensical world.