zeroraizer
ZeroRaizer
zeroraizer

don't trade you're consoles in. Keep them for posterity.

The value of a game to an individual is subjective, the worth is not. You may be willing to pay top dollar for one game but refuse to buy another for the same price because the games have a unique value to you but that value doesn't actually alter their worth/price.

That embargo you keep mentioning is not some rule that's been handed down from a higher authority. It's a restriction placed by Ready At Dawn and Sony so negative reviews don't impact the sales of the game. It has no other purpose. None.

Given that The Order: 1886, a highly-anticipated PS4 game, doesn't come out until Friday, this immediately kicked off a number of furious discussions. The loudest and most inane of these discussions involved the game's length, which clocked at around five hours according to the video leak. Gamers desperate for as much

If you are worried about a week early leak of a completed game in hopes to bypass buyers from what your game truly is, than you have bigger problems.

Bingo. The worst omen for the game was not the reports of its length. The original uncharted is about 5 hours long with no multiplayer and it is one of my favourite games on ps3.

I agree that talking about how long a game is before we know if it's any fun is kinda stupid, but if we take this example for what it's brought up:

Or else I won't buy your game, obviously, as Sony is learning from this particular situation. This isn't a difficult concept. Don't hurt yourself trying to figure it out.

It's funny. As often happens during those strange weeks before a game comes out, we're in a bit of a stasis period, where reviewers are currently playing The Order: 1886 but can't actually talk about it until the publisher-dictated review embargo is up on Thursday. So as the headlines came fast and spurious—"Report:

If you're paying $60, I think length is a valid discussion. Portal was short, and positively wonderful, but it was also priced appropriately for it's length.

I wonder when people will realise that the length isn't important, it's what is contained in those hours that matters.

They are lopsided. However, too many teachers get teaching degrees, not degrees in the subject they're teaching, therefore, they know little to nothing about the subject matter. I know this because when I was in school, I had numerous math teachers teach the Order of Operations. These same teachers would then tell

As a former employee (previous to this round of layoffs; I departed a couple of years ago, after just shy of 12 years with V.I., SOE, and SOE LLC, seeing the company through several parent companies, like SCEA, SPE, and SCE), and having watched this happen no less than 3 times previously, anyone that didn't see this

You bring up a good point about loyalty.

It's the artist's art style, his characters have always look a bit off:

Monstrous? Its not crysis

I really appreciate Kotaku posting articles on both sides of a divisive perspective. I was fairly vocal in the comments on the articles which decried Dragon Age: Inquisition for having too much content. For fans of the series that have been waiting for a worthy sequel for years (ie. folks like me), the game's wealth

The $100 750 ti is OUTPERFORMING the PS4 in almost all multiplat games so far.

Yeah i think the unspoken required ingredient is an affection for tending the machine. People have it for their bikes, their gardens, etc. I definitely have that for work, but not for a product i buy to entertain me. If i buy it to play video games and pay money on that understanding, i want it to do it without me

Not to be that guy, but:
"I get that you can build a PC and never touch it for 4 years and still play new games, my point was that if you wanted to play those new games at max settings, you have to regularly upgrade your equipment, something that isn't required for consoles."