zerokei
zerokei
zerokei

Some games make it fairly easy. I can see going out of your way for an achievement or few to finish a set. But a lot of achievements are pure busywork. I’ve got way too many games I’m not playing already to be farming achievements for the ones I currently am.

I suspect he’s mostly surprised how upset people get not being able to collect all of their virtual points. A great many people are in the topic arguing, “yes, but I want to get all of them...” ignoring the point of why you can’t. If getting the achievement is more important than being able to try interesting

Why is the console version a better execution on the idea? The player never sees it.

I think I own like one game on Steam with 100% of the achievements? Doesn’t mean I don’t care about them at all or won’t notice them, especially if I’m close to finishing all of them.

Honestly you’re coming off a little bitter. Why can’t the author talk about his art without having gamers getting upset that he has? You don’t have to applaud him for what he’s done but why begrudge him even talking about what he’s made?

The only people in this situation that are probably even going to notice are the hunters. It’s a joke... sorry, ‘distillation of the central premise’ that falls flat on an audience that won’t appreciate it, regardless of it’s artistic intention.

I don’t think you’re told you’ll get a later reward, but it only takes three to get one. The difference between the two is apparently something like 10% across the whole game (assuming you pick either all save or all harvest), and the the rewards you get from saving are exclusive if I recall, so it only takes a little

It just feels like you’re arguing that achievements have to pander to completionists and you can never use them for any other purpose. And I disagree. There are plenty of games that do, but here, it’s a meta conceit, It’s the one thing you can’t have no matter how hard you try (short of spoofing it, which I imagine is

Engineer was really fun in multiplayer. Before all the crazy classes got added I think it was my most played there. I played Solider I think my first playthrough of ME1, and back then it made a lot of sense given how poor the guns are early on otherwise (on Legendary Edition you can actually hit things with the sniper

There’s a predisposition towards making morally good choices as easy as less morally clear ones, while also often making them as rewarding or better.

They added dialog with the kid in the extended ending DLC where you can bring that up and he just brushes it off as meaningless.

The Renegade approach is universally Evil- selfish, unsympathetic and careless- and almost always results in poor outcomes.

Achievements are in all kinds of games. I don’t buy the idea that just because it’s an obscure achievement, it has to appeal to achievement hunters.

Just feels like this circles about around to catering to achievement hunters if you can never do anything creative or artistic with them that might stand in the way of their goal of collecting them all.

It’s not the same thing if you can achieve it though.

I can’t help but feel like the more people argue they should be able to get the achievement, the more of a point that not being able to get it makes sense.

That said I think it’s also one of those cases where we shouldn’t tell people how to enjoy a game.

The contents of the game all vary, but we can theoretically achieve whatever is allowed in game because it’s not real.

The SMT label is applied pretty inconsistently for spinoffs even in Japan. The games are undoubtedly spinoffs of the Megami Tensei series, but they haven’t all carried the title.

I don’t see why the game should be required to do it for you even when it offers you settings you don’t choose to use.