zerokei
zerokei
zerokei

I don’t think you’re told you’ll get a later reward, but it only takes three to get one. The difference between the two is apparently something like 10% across the whole game (assuming you pick either all save or all harvest), and the the rewards you get from saving are exclusive if I recall, so it only takes a little

It just feels like you’re arguing that achievements have to pander to completionists and you can never use them for any other purpose. And I disagree. There are plenty of games that do, but here, it’s a meta conceit, It’s the one thing you can’t have no matter how hard you try (short of spoofing it, which I imagine is

Engineer was really fun in multiplayer. Before all the crazy classes got added I think it was my most played there. I played Solider I think my first playthrough of ME1, and back then it made a lot of sense given how poor the guns are early on otherwise (on Legendary Edition you can actually hit things with the sniper

There’s a predisposition towards making morally good choices as easy as less morally clear ones, while also often making them as rewarding or better.

They added dialog with the kid in the extended ending DLC where you can bring that up and he just brushes it off as meaningless.

The Renegade approach is universally Evil- selfish, unsympathetic and careless- and almost always results in poor outcomes.

Achievements are in all kinds of games. I don’t buy the idea that just because it’s an obscure achievement, it has to appeal to achievement hunters.

Just feels like this circles about around to catering to achievement hunters if you can never do anything creative or artistic with them that might stand in the way of their goal of collecting them all.

It’s not the same thing if you can achieve it though.

I can’t help but feel like the more people argue they should be able to get the achievement, the more of a point that not being able to get it makes sense.

That said I think it’s also one of those cases where we shouldn’t tell people how to enjoy a game.

The contents of the game all vary, but we can theoretically achieve whatever is allowed in game because it’s not real.

The SMT label is applied pretty inconsistently for spinoffs even in Japan. The games are undoubtedly spinoffs of the Megami Tensei series, but they haven’t all carried the title.

I don’t see why the game should be required to do it for you even when it offers you settings you don’t choose to use.

The queue bit depends how the game handles it.

I feel like with an MMO there’s an obvious distinction between being in the game world and not in the game world. When you’re waiting in a queue, you’re not in the game yet.

Lot of 3090 owners seem to have been upsold on them for lack of available 3080s. Can’t imagine spending nearly twice as much MSRP to get that extra 10% (nevermind if you paid scalped prices...) but there sure a lot of people with them.

From what I’ve read, a lot these cards aren’t even dying in game, they’re getting killed by uncapped menus and queues to get in game.

“Fully utilize” makes it sound like the game is doing something incredible that’s just too much for the card to handle. But in practice it’s just running uncapped in menus and putting undue stress on cards for no goddamn reason, which is especially egregious when it’s running your card hard in a queue (which to my

Well, feel free to suggest a way around it. It seems a legitimate concern to a door handle-less design when you leave the device to open your vehicle inside.