zerokei
zerokei
zerokei

Smith says that “slavery wasn’t originally about race”. This could be construed as a true statement. Slavery was originally about labor issues. The colonists didn’t care if their slave was black, native, or Asian. They just wanted cheap labor and because these people didn’t have any rights in their legal system,

I’d argue the sponsorship makes it worse. Like having the potential last days a player has with a team turned into a commercial.

I’ve lived abroad a couple years off and on, and it definitely discouraged me from getting collector’s editions and that sort of thing. They’re nice to have, but where the hell can I put them? Especially since it all had to go go into luggage eventually.

It’d be weird not to count the PC special edition if you count any of the other special editions. I don’t think VR really counts as a separate game so much as a more esoteric port.

360, PS3, PC, then Special Edition on XB1, PS4, and PC. Then a Switch Port, and then VR on PS4 and PC. At least nine releases.

Melee at least has a concentrated community built around it.

I feel like millennials are entrenched deeply enough in the digital age to make an outdated physical copy of a game (that sold millions of copies on the 360 alone) kind of worthless. And there’s far more nostalgic things to a millennial than a ten year old copy of Skyrim on a console a lot of people probably don’t

That was never going to happen with that money anyway though, so it’s not a really useful though experiment.

Honestly this is pretty benign as far as this sort of behavior is concerned. It’s mostly collectors trying to drive the market price up, but they’re doing it with incredibly common games that just happen to have particularly pristine boxes.

I don’t think you can’t really make an argument that ‘exclusive’ games somehow have a stranglehold on originality or polish or creativity

To put it another way: without exclusivity, no, we might not still have Ghosts of Tsushima... but we’d still have The Witcher 3.

since most first-party games tend to be aiming for a broad appeal, ‘we need this to sell consoles’ approach’

I think certain exclusives get made because there’s a console backer encouraging them to get made. We see demonstrable differences in the kind of output between first/second party studios and third party studios/publishers. I don’t think every exclusive is necessarily “held hostage” in that regard. They very well

What reasonable excuse is there to be upset when a black woman shares how another black woman’s accomplishment makes her feel?

It’s OK to talk about race and how this woman’s accomplishment plays out relative to the author’s own experience.

The people that the article bothers are bothered because it’s a black writer celebrating a black woman’s accomplishment. They wouldn’t be any less bothered if she had been more subtle about it, they’re upset that Ash had the audacity to be black and talk about this woman’s accomplishment from that perspective.

The comments are filled with the sort of people who were so mad that Black Panther went over well with black audiences.

I don’t even own a 4k display and couldn’t care less if the Switch had the option to output to it, but it would be nice to have a more powerful system given its noted performance issues with certain games on the platform.

Given how the Switch struggles running certain games even at 1080p, it’s weird how you’ve positioned the inability for it to do 4k like it’s a feature.

The Steam versions are based on the mobile ports, so they probably just weren’t a high priority. As to why they changed the graphics for mobile, wouldn’t be surprised if it was due to phones having all sorts of screen resolutions/screen ratios that don’t play well with precise pixel art.