If you’re trying to get a highly specific outcome it doesn’t make any sense to try and create an iterative AI to figure it out when you could just tell it what it should do.
If you’re trying to get a highly specific outcome it doesn’t make any sense to try and create an iterative AI to figure it out when you could just tell it what it should do.
Given the first game has a reputation of sorts of being a bit underwhelming content-wise, the response is kind of predictable. I’ve no issue with multiple crowd funding campaigns, especially if the company has a proven track record (like say Harebrained Studios and their work on Shadowrun. Their games are perfect for…
I don’t know that my Steam level encourages me to do anything I wasn’t already doing anymore than Steam achievements do. Tying them together probably won’t help there either.
So I ask you this. Is being called “Final Fantasy” relevant to the gameplay of the MMO?
But it is the consumer perspective that makes the relevant difference.
Despite what Count Smorkula said, the 360 still sold fairly poorly in Japan, apparently worse than the original XBox did. And while Microsoft initially had a policy of buying Japanese exclusives, this seems to have died down somewhere around 2009. Not that this helped sell systems in Japan either way.
It depends on how much these are over existing 500gb models.
They change the formula all the time. The original Final Fantasy differs considerably from any of the entries you’d care to count later on, and many of the thematic elements that pervade the series weren’t even established until later entries. They aren’t any more or less true entries because of their differences.
So you’re not excited about Mother so much as you’re jumping to the conclusion that this will lead to a release of Mother 3 outside Japan? Why make that assumption automatically? They’ve already got a completed official translation of Mother 1 to go on. There’s never been more than a fan translation of Mother 3.
and mother
Some people simply do not enjoy multiplayer.
I doubt anyone is going to get hooked on Metroid as a series thanks to this spin-off.
Even if you wanted to bother with getting DLC through the Japanese PSN store, you’d still need a separate memory card set up with your Japanese PSN account in order to access it. Unless you just happen to have spares lying around that’s probably more hassle than it’s worth.
Puppies! is a level 22 perk, only added by Broken Steel. And if you’re playing in a way where you’re just accepting an unending stream of replacement dogs, you’re already metaing the hell out of the game anyway. It’s hardly less realistic to just have the one be essential.
I’m not too worried that they’ll be having him take down deathclaws or anything. But I suspect I might actually want to have the dog around in 4, instead of feeling like I should just park him in a house where he won’t get blown up.
That’s not how essential works in Bethesda games. They aren’t unstoppable killing machines that just soak up bullets while continuously attacking things. They just go unconscious after taking otherwise fatal damage.
Bug fix mods are likely fine. But they generally don’t fix performance issues so much as fix broken game elements. Performance-oriented mods tend to be one of two things, either mods that reduce the quality of the game world in some way (lower rez textures, removed details like grass, smoke, particle effects, etc.) or…
You know, you don’t have to recruit the dog. A Dogmeat that can die is pretty much a Dogmeat you’ll never use because everything kills it (ie, exactly how it played out in all the previous games.)
Assuming the game’s not too demanding, it’ll probably be possible to play it via an emulator like Bluestacks.
They already did the born outside the vault but spent childhood inside one angle in Fallout 3. There’s no point in emphasizing the character predates the war if you’re just going to have to make them rely on secondhand information to know anything about it.