zerokei
zerokei
zerokei

Playing as the child would make no sense, given the character’s familiarity with the robot butler, and whole, “it’s great to be back” angle. The child wouldn’t have been old enough to remember anything before the war. And would need to grow up in the vault, and THEN time skip 200 years later afterward. Why would they

In Modern American English Mr. generally precedes a last name. We rarely use it to refer to someone by their first name.

If you watch the entire video, you’ll see this isn’t the case. You play the parent you leave character creation from. This character emerges from the vault 200 years later, and is identified by last name by the robot butler. No doubt the baby plays a role somewhere down the line, but it’s not the player character.

Check the video out again, you’ll see that you continue to play the parent you left the menu as post-leaving the vault.

I don’t know where people are getting the impression you play as the baby. Howard specifically says stuff like, “and this is where you create your character,” “and of course you can play as a female,” when switching to the wife, and “whoever you leave the menu as, is who you’ll play.”

Nothing about the name prevents that though. And if we’re talking last names, I can pretty much guarantee mine (as a white dude) won’t be on the list either.

I find it weird how often players insist on playing themselves, but to each their own. In any case, I’m curious whether you even get to pick a voiced first name. You’ll note the demo specifically calls the player character by their last name; only the baby is referred to by his first.

I’m sure if she wanted to she could go Chris Livingston on the game and play the game laterally under her own rules. I don’t know that the crafting system would really make sense in a non-violent context though.

The Sims 4 went with a similar approach. I think it really helps, especially in the long term. More stylized aesthetics tend to age a lot better. Or at least it’ll probably still look a lot nicer than Oblivion and Fallout 3/New Vegas’ models do.

I think I’d prefer them portable instead of being tethered to the Wii U, honestly.

If you’re not already sold on the Wii U, you’re not going to play Mother this way. Earthbound didn’t move Wii Us, the less known original game in the series won’t either.

I think after a point they just feel like unaware self-parody. They’re the video game equivalent of the Saw films, gore-porn for the sake of gore-porn, while ostensibly trying to tell a serious story.

I think even when it’s working there’s something about the approach they went that makes Monster Game feel unrewarding. I think having the game be massively multiplayer makes it feel like you’re not progressing as fast as you would be in say Cookie Clicker or Clicker Heroes. There’s a greater emphasis on actual

There’s a mod that combines Fallout 3 and NV into a single run. Not quite as canonical as the mods that did similar things to the Baldur’s Gate series, but I’m prepping a run to try and play through the both of them again.

Assuming the problem gets fixed there’s nothing stopping him from picking it up again later down the line. The question I have to ask is why would you insist on anyone keeping a game they have a limited window to return when it doesn’t work?

It’s unquestionably the biggest influence on the game. And a self-admitted one. While the developers definitely talked about other influences (like say, Final Fantasy Tactics) what actually went into the game certainly feels a lot like XCOM (I would argue it has more in common with the more recent release, rather than

I think it was a concept that could have used a larger budget. Following development it certainly doesn’t feel like they were wasting their time, but they definitely knew they only had so much money to continue development.

I’m not filling my USB ports with wireless devices though. They’re either wired devices or I’m charging them. The fact that with the new Macbook I have to choose between either charging the laptop or being able to do anything as simple as plug it into a separate monitor (or throw an $80 adaptor at it) is ridiculous.

Kickstarter doesn’t do flexible funding. You either meet your goal or you get none of it. Indiegogo allows for flexible funding, but so far as I know they don’t have nearly the same success with video game campaigns as Kickstarter does.

Sounds more like it suffers from the worser sin of merely being mediocre.