I’m still paying for the access I have available to me though. Should my movies, music, and video games stop working too when I enter another country?
I’m still paying for the access I have available to me though. Should my movies, music, and video games stop working too when I enter another country?
Look how easily you tell yourself you don’t really need certain functionality. It’s hardly a strawman, you’re readily practicing it right here. And for what? A few less ounces of weight and an even thinner MacBook no one really asked for. You’ll pardon me if I don’t toss my I/O out for that.
Yeah, it’s hard for me to read articles about new Mac products sometimes. You end up with people arguing they’re just going to tailor their usage around whatever restrictions the new hardware has (like the new Macbook’s single USB-C port, necessitating dongles for just about everything at the moment), rather than…
trks’s link is a good start, but I would say it depends on how much you have already and in part what you consider an equivalent replacement for the monitor included in the iMac. You can’t buy the smaller size separately, but you might not need that kind of monitor for gaming anyway.
The dark side doesn’t care enough about the ability to play games for me to ever seriously consider it. It’s kinda ridiculous the cheapest Mac with a discrete video card starts at $1499 (an iMac with a 2 year old 750M.)
Why wouldn’t they be getting paid? You’re paying for Netflix, and I can only hope you’re not arguing that Netflix is pirating the media they stream. Why wouldn’t some of that money go towards securing the content on the service?
I think the existing system can work. It makes more sense to me to try and expand the definition of what a mature game is than create another rating that will invariably be labeled as “adult” and prevented from seeing retail distribution.
Yeah, I filled my card practically with PS+ titles, though I ended up deleting a bunch when they didn’t work. Most of the indies work, a handful of the regular titles do.
It plays a very specific set of games. The list likely isn’t comprehensive, but you definitely want to make sure what you want to play is compatible before considering it. There’s supposed to be a method to circumvent this (honestly there’s tons of games that SHOULD work but arbitrarily don’t because they haven’t been…
vita cards don’t really count as they’re like carts and not memory sticks
I don’t see this becoming another PG-13. There’s no particularly strong incentives to aim for the T rating, as plenty of M-rated games sell tremendously well. It could be that video game demographics skew older than movie demographics, and are less influenced by what Teens can and can’t consume (or adults are having…
I think we’d need more cases of games trying to push the boundary in a way that wasn’t simply courting controversy for the attention it brings. Hatred doesn’t really start the conversation in a meaningful way.
Signs strongly point to a developer just courting controversy to their game, while simultaneously wanting to express the notion that games should just be fun, and not mean anything deeper than that. You can hold out for it to be a masterpiece, but I’m betting it’ll be a mediocre title with nothing to say but “look how…
You’re free to love your vice and you don’t have to feel ashamed about it. This doesn’t guarantee you the ability to exercise your vice on any given platform just because you feel you have something to say.
The first one was pretty universally praised, wasn’t it? Personally wasn’t as enamored by the second, but the aesthetic, art and music both, are excellent in both games.
As a long-time hunter, I can’t say I miss having to fly out to a specific location to get special ammo back in BC (either Karazhan for the cheap stuff, or INSIDE the Caverns of Time Mount Hyjal raid for the expensive ones.)
This really doesn’t have anything to do with the people who back projects like Yooka-Laylee, not directly anyway. It’s the perception the campaigns create, not the people who put money down for it.
I don’t think she’s implying she’d get $672,000 for her project if they didn’t exist. But the bar they set sure makes it hard to set it at even $250,000, even if that’s a far more realistic assessment of what it takes to get a game made.
Her point is that indie developers are expected to not be paid for their time, while larger developers with enough clout to attract outside investors get to be because their money is coming from somewhere else. It encourages the smaller developer to work under crappy no-pay positions because the expectation from a…
They’re essentially withholding the actual cost of development because they already have the means for paying for it. They get the benefit of posting an exceedingly low minimum goal, which tends to encourage more money to these projects (because high bars often scare investors.)