zeldafanjtl
zeldafanjtl
zeldafanjtl

Halo Infinite’s worst mode (capture the flag)

I think you’re confusing the 360 and One.

Were they? The Xbox 360 was also (somewhat) backwards compatible?

I don’t understand the distinction you’re drawing between “fan developer” and “developer who is a fan.”

If you operate an network service of this scale, it’s incumbent upon you to have a clear and documented way for people to provide you with details of platform vulnerabilities.

It’s weird to me that you’d read this whole article and think it’s entirely premised on not understanding that IP law exists.

You’re totally right, there’s much richer political content in the expanded universe that would be worth of discussion. But that’s why I qualified that I was talking about the games, which have basically none of that.

Despite its trappings as a jingoistic space opera

Isn’t that the case in every Halo game? Difficulty was always something you picked before starting the campaign/a mission, and you couldn’t change it mid-mission.

We’re long past the days where the “servers” for online games are physical machines in the publisher’s office somewhere. It’s all cloud instances now.

So when is the Dares of Eternity event? The article doesn’t say.

The definitive versions were announced at the same time as the delistings.

No, they’re the original PC versions. The mobile versions were never ported to PC.

People don’t turn to Rockstar for solid gameplay design, because their gameplay is serviceable at best. We’re there for their worlds.

During that fight against the first boss, the moment where you view things from first-person isn’t technically first-person; rather, the devs at Mercury Steam simply put the camera in front of Samus’ character model, then slapped a heads-up display over the frame.

Exactly what I came here to say. If players feel the need to farm or boost progression, whether that’s ranks, unlocks, achievements, or whatever, you have a shitty system that makes it hard for people to enjoy the content they want to enjoy.

Announced over the weekend, Little Kitty, Big City is an upcoming game for PC and “console” (not sure which ones yet)

Also, the source code has all the Rockstar developer notes in them that Rockstar doesn’t want people to see.

I didn’t look in great detail, but it seems like the same sons are missing as the mobile ports, so at least there’s no big surprises.