zecko
Zecko
zecko

Fury Road just has a bit too much digital polish. I know the cars in Fury Road are real, but the crashes and stunts and fights still don't feel as realistic as the equivalent in Road Warrior. I still love it but it will never be perfect for that reason. It's so damn close :(

Yes, that was my experience at the time and that is why I mentioned it.

I think one of the great things about Overwatch is the variety. TF2 just had a bunch of archetypes, like here's your healer, here's your sniper, here's your tank. Overwatch has like 3 snipers, 4 healers, a whole section dedicated to various tanks, etc. It allows for self-expression through character selection but in a

I kind of like this interpretation better. I'm so glad we're past that phase from a few years back where non-games like Gone Home were being treated like they were the greatest thing the medium has ever done.

I'm not sure if it's never been cracked, I believe it's more so that everyone just wants it to be used in a different way. Like I really enjoy the game Arkham Horror's take on it, but it's also pulpier and more action packed than anything he's written. Other people might prefer the more low key side of things. Some

Similarly, I love how open he was to letting other authors work within the mythos, simply because having so many mentions to it gave an eerie verisimilitude.

Same here. I got really in to them as a teen when I randomly got the first two on DVD for Christmas for no particular reason. I always associate them with that season because of it. The cold, bleak weather over the winter break matched the mood of the films. They're very atmospheric. I love how they are exactly as you

I think the first set the template for his ingenuity. The whole bank scene: stashing the contents of the box, the fight out of nowhere, and the parkour escape, it all worked as a great introduction to the character and his skills. The sequels doubled down on that, practically turning the "Jason beats someone with a

Something about the proportions and style of these ones feel too cartoony and clear. The originals are way more grotesque and surreal.

The second video infuriates me. I'm flashing back to all the shows I went to where the people with tickets right next to stage seemed to not care that much about the experience.

Mysteries are always in fashion though.

Honestly, I'm sure you could go into a lot of various high end retailers and find clothes for these prices, if not more.

It's a great game up until the ending.

Yeah, the super on the nose names sometimes have always bothered me. It bugs me the most with his religions. Like they're said to be distinct from the ones they represent, and everything with the sun discs and what not is pretty unique, but then the Muslim equivalent just has full on khalifs and the same naming

Every time one of the characters would think about how great Sarantium, I would think "I know, I was there :(" Or that first scene in the tunnel, god daaamn.

Working through Guy Gavriel Kay's Under Heaven. I'm about 400 pages in. It's quite good and highly readable but has been lacking in the sort of ultra poignant moments that tend to define his novels. Most of them have them dispersed throughout, even his latest hits you with some "Woah, holy shit." type moments within

I loooved Children of Earth and Sky, especially because, as you say, it feels like a sequel to the Sarantine Mosaic. The moments when characters would reminisce about the city were so poignant.

I'm a really visual person so I'm constantly visualizing things like a movie in my head, to the point where I sometimes cast actors in certain roles, or will reread particular scenes in order to "re-shoot" them in my mind. Like, oh what if they used this kinda angle instead.

Me too actually. That and Face/Off are both pretty good.

A slow bus ride through a city is like cheating at Pokemon Go.