zecko
Zecko
zecko

Purple Rain's singles actually charted quite high on the R&B and Dance charts, often hitting number 1.

Prince is a huge influence on a lot of modern R&B acts and he has a ton of classic hits. I see him in the news all the time and he still puts on shows that sell to huge crowds and what not. His music is definitely "immortal" or whichever term you would like to use.

That's literally his biggest hit. I don't think you should be using your personal experience as a way to judge the way the rest of the world will perceive his output.

You don't know what you're missing!

I haven't seen that one yet! I've actually heard some really good things though.

It's somewhat broken, but I think mostly it's just really realistic in some ways. Because when you think about it, stealth games are completely unrealistic. Enemy's can't see further than like, 30 feet or so in most games. In Splinter Cell you literally wear a suit with lights on it. Far Cry 2's enemies aren't like

Elder Gods are notoriously camera shy, for one thing.

Totally. And the little details. Like enemies didn't always just die, they would fall to the ground and try to crawl for help, a teammate might rescue them, maybe they would have enough strength left to get back up on a knee and keep firing. To this day, Far Cry 2 is still unmatched in that regard, and it kind of

I would have done the same thing in his situation.

Nope. 2 is much more bare bones. There's hardly any structure to the missions. You know how much everyone loves the guard outposts in Far Cry 3/4? Far Cry 2 is only outpost type missions. But it's great because you have a lot of freedom and the various elements interact with each other more.

I really like the mission design (or lack thereof) because it allowed you to turn it into whatever type of game you wanted at the time. Want a sniping mission? Just go buy a sniper and find a space to set up shop. Any mission could be a full on assault, or a stealth mission, or whatever you could think of within the

I never really felt that way. Despite having this suicide mission hovering over your head the whole game, they set it up so you can take your time gathering the crew and getting to know them. Aside from Samara, that whole part of the game is just awkward.

I know, right? Not that I mind the current trend, I'm pretty stoked that FPS games are getting more movement based again, but Spiderman + guns is clearly the next best step.

I recall there being a pretty good amount of diversity among the cast in general, it was good for that.

Yeah, that's the biggest issue. It's kind of compounded by the fact that the most effective way to play the game is to take an indirect route to your target since it's better to avoid outposts and patrols.

Aw, I think the second game has a lot of personality. It's like, if the first game is Star Trek, the second game is Blade Runner. So much of it takes place in cities and it has such a noirish vibe at times. I really like it for that.

Far Cry 2. It's hard for me to say that, because I don't think it is terrible but it is admittedly very rough. It's one of my favourite games though, way better than Far Cry 3/4. It's so immersive and you can play out every mission however you want, but things always go wrong. It always feels like the best action

Yoda was the worst of the Star Wars characters. That bastard could only be hit with a portion of your move set.

I never played the singleplayer for that but the multiplayer was a blast. Your phone grappling hook could attach to anything, so the multiplayer was basically Spiderman + guns.

I'd defend The Saboteur and say it's legitimately good. The controls aren't the smoothest, but it's original and has too many good ideas for me to consider it a terrible game.