zanmania
zanmania
zanmania

Right? When I saw the headline, I thought “oh man, not as good as the main game then, damn,” but then I read the article and was like “wait what??”

That’s one of the things I love about the Bloodborne community. Even if someone does throw out a git gud, it’s the most polite git gud you’ll ever see. They’ll be like “it seems like you’re doing everything right, I feel you, most players struggled on this boss. Unfortunately this is just one of those ‘git gud’

It’s incredible how already spoiled I am with loading times. I played Ghost for a little bit the other day, but even those fast load times after playing Miles Morales felt like an eternity.

I wouldn’t say DS3 is Bloodborne gameplay in the Dark Souls universe, though. DS3 sort of split the difference between the two, or at least that’s what it seemed like they were trying to do, but whatever the case, it mostly equated to just faster Dark Souls.

That was my thoughts as well. As though they took Bloodborne gameplay and put it in the dark souls universe. 

Oh man. I haven’t heard someone name drop the Saturn in a longggg time. I just had flashbacks.

One thing to add regarding the tribe weapon: you can still get the staff if you go Myriad or the boomerang if you go Jagni. Just not right away.

I’m like 4 hours in or so, enough time to get through the oh-god-please-stop tutorial section, and do a handful of main and side quests, with a little bit of exploring. So far, I really like it. I’m not sure how I’ll feel at 25 hours, but based off what I played, this also just seems like my type of game.

Auto aim! For such a ubiquitous term, it seems like the feature itself is pretty rare. I suppose this has to do with the rise of multiplayer shooters, because I feel like it used to appear more often.

I hope this one has more focus to it. I couldn’t get through the first one, due wholly to the tone-breaking inclusion of silly scenarios stuffed into the main story (settling mysteries of missing cakes, dressing up the “ugly duckling” into a pretty hostess). That stuff worked in the melodrama of a Yakuza story - those

My god, that lighting. This is the game that will finally make me really want a PS5, and is probably the first new gen game that’s made me excited for what games that go for realism will look like a few years from now. Like, it was incredible what Rockstar did with RDR2, GTA6 or whatever else is next is going to be

I remember prior gameplay they showed jumping to whole different worlds, but it was possibly scripted. Ratchet fell through a portal, which took like 2 seconds to make the jump (I imagine that two second fall hid the loading screen), but other than that, it does seem like more of a marketing point.

Two things to consider when playing Bloodbrone, that I’ve learned after beating the game several times over:

I think the difference with Monster Hunter for me is that the controls might be awkward, but they are like that for good reason. So once I got used to them and it clicked, I was like “oh wow! I’m glad they did it this way.” (For instance, scrolling through items with the face buttons instead of the d-pad allows you to

I was hoping Sapienza was #1. I typically don’t replay Hitman levels a ton, but there’s always at least one level per game that justifies the price for me, and I put probably 15 or 20 hours into Sapienza alone. 

Solid choice to focus on a new character and (I’m assuming) filter things through him. It seems to me that’ll allow more focus than jumping between everyone from the video games. Plus, with no preconceptions on what he’s supposed to be about (unlike established character Liu Kang), it gives more narrative flexibility.

😂 yeah, you’re right. 

Setting expectations to be 49 minutes of Smash characters then one minute of new NES and SNES games coming to online, that way I still might be disappointed but not quite as much.

I forgot about the oil jars! Yeah fuck those things too. Fortunately I got the bomb arrow ability so I just used that for most of the game, but before that - it if I didn’t have any adrenaline available, it was terrible. 

And the barred doors. THE GODDAMNED BARRED DOORS. If you’ve got 100 hours of game, don’t make 10-20 of it just trying to figure out how to get into a room barred from the inside even though nobody is even in there. Hell, they even hid a couple chests inside rooms with ZERO windows or doors. Fully furnished rooms, no