zanmania
zanmania
zanmania

That’s happened to me too a few times with stance inputs, but I’m not sure why either. I wonder if it takes a beat to register the menu, so if you do it too quickly it doesn’t take. I notice it more when I’m panic changing, but never when I first use the slow motion to survey the battlefield and figure out my next move

I was that way as well. I’ve only unlocked three of them so far, and have only just started upgrading them, because I also went into deflection and evasion first. I recommend trying more button hold moves. I slept on them for far too long, favoring the more basic heavy/light attack approach and wasn’t really that into

I definitely button mashed at first. I also died a whole lot haha. I was kind of bummed because I just thought the game wasn’t great, then I realized it’s strengths and now I’m so hooked.

I haven’t pulled that off yet but I’ve seen some videos and yeah, it’s totally awesome. Looking forward to figuring that out myself.

This became much longer of a reply than I anticipated, but I’m very enthusiastic about this game, even though I initially had no interest in it until reviews changed my mind...

I’ve said this to basically anyone who will listen, but Ghost of Tsushima is to melee combat was Super Mario Odyssey is to jumping. The amount of cool shit you can pull off with just a few button presses is incredible, particularly once you unlock/upgrade the stances (which happens fairly early on as long as you

Yes! I did one that I liked alright but most of the time I’m like “this is nonsense.” I figured maybe I just didn’t know enough about haikus to get it, but this makes sense to me.

Usually going one-on-one with big boss-type enemies is my least favorite part of games, as I prefer a bunch of normal ones. But in this game, give me those one-on-one duels! The combat is great in general, but it really shines when you can focus on a singular target that’s just as formidable as Jin.

Re: the open world, there is some checklist stuff (I don’t really see the point of some of these collectibles), but the majority of content (forts, shrines, hot springs, haiku, bamboo strike) are all rewarding enough so that whenever I see a ? on the map, I go to it pretty much right away. It’s only a slight detour

The Satisfye asymmetrical grip for my Nintendo Switch. It makes handheld feel like a controller, and the fact that the right hand is kicked out a little bit for easier access to the right thumbstick means being able to comfortably play in handheld for hours (which, when you have a family and only one TV, is a

Yeah that’s insane. Not many games can successfully get away with that and even the ones that do (Witcher 3), people often still understandably complain about the length.

That’s good to know, maybe I’ll go back to it if I have a lull.

I just wanted to play the story, mostly. I did do a few of the more interesting side quests I came across, but the main quest lines already made for a massive game, so I was getting frustrated constantly having things I wasn’t interested in doing thrown in my way. All open world games have a lot of stuff crammed in,

The mercenary system was the worst part of Odyssey for me, thank god it’s gone. If I had a bounty on me, I never had room to breathe, and ending the bounty meant either completely deviating from the task I actually wanted to do or paying it off, which was a complete money sink and greatly handicapped me once I got to

How are they going to use Gods and Monsters art in their promos and then not so much as mention it in the presentation?

It’s incredible to me how many people I know are completely on board with substantial police reform, but the second race is brought up they hit. the fucking. roof. They took the movement, removed the black experience that spurned the movement, and are like “okay, now it’s fine to proceed.”

I like the original cup because the outside is a little firmer and the inside is a little softer, which is oddly satisfying to bite into. But that said, it’s still a close second to the egg.

You have to break a certain number of drones. Each drone adds one bar to your S-energy. At 8 total bars, you can make a big weapon. You start with 4 as a default, but there’s a card that allows you to start with 5. It might even be the starting card but I don’t recall.

It took me forever to get the hang of it, and even now I’m not always sure why things go the way they do. I think they designed the game so that no one person can be OP and no matter how much skill you have, the game allows for a certain degree of chance that levels the playing field. A child with a basic

Your first paragraph perfectly captures this game in a nutshell.