ETA: I did say difficulty, ‘tedious’ was a different comment, so that’s fair. The difficulty just doesn’t feel great when it does get difficult (unlike, say, Bloodborne, DKTF)
ETA: I did say difficulty, ‘tedious’ was a different comment, so that’s fair. The difficulty just doesn’t feel great when it does get difficult (unlike, say, Bloodborne, DKTF)
Regarding the other dude’s comment, considering I mentioned DK Tropical Freeze as being great through and through, I thought it was clear it had nothing to do with difficulty. I even specified that I found it tedious, which is different than difficult (although they’re not mutually exclusive, and in some cases the…
Yeah, Nintendo (and I’m a broken record at this point haha) just hits their sweet spot about halfway through and then everything after that has diminishing returns. I like the building on the singular moveset as well - Bloodborne is my favorite game of all time. But sometimes if it’s a simple thing, I’m like, eh. This…
Tried to edit my previous comment but the window ran out, so take this as an ETA:
I don’t think complex was probably the best word, because that’s too abstract to be useful, but juggling the different elements at a certain point gets a little tedious. The freshest example in my mind is Yoshi’s Crafted World. The game is generally easy across the board - this isn’t really about difficulty - but the…
Oh that’s definitely what makes games good. It’s why Nintendo’s design is consistently praised, and rightfully so. I don’t think these are bad games. But sometimes those evolutions just aren’t as enjoyable to me or are taken to an extent I don’t find enjoyable, especially when often times the mechanics stay pretty…
Yep, that’s exactly what I said. Perfect analysis. Nothing more to it at all.
I’m really interested in this, but am also hesitant. The Achilles heel of many Nintendo games for me is that things sort of go off the rails in the later parts of the game. Their build up of gameplay complexity, slowly adding more layers and elements/obstacles to overcome, too often feels like they’re just throwing…
Again, had nothing to do with BotW or Nintendo. Your ability to miss the point has got to be a super power.
I don’t care what you think about BotW. Is that really what you got from my reply? That it was your opinion on BotW I took issue with?
Thanks for explaining my psychological process back to me like you’re some sort of authority of what goes on in my own mind, dickhead.
I was actually talking to someone earlier that it has a more BotW look, with the smudgier landscapes. It’ll be interesting to see what it feels like being in that world with that effect. I loved, loved the look of the original versions, but am not necessarily turned off by this. Although I’ll most likely be turning…
There is. You can turn off both blur as well as motion blur.
So excited for this. Graphical downgrades be damned, the art design still kills. That’s typically a more important thing for me than resolution/graphic capabilities (to a certain point, as they also go hand-in-hand).
In anticipation of my Witcher 3 Switch pre order, I went back to play some last night on PS4.
Pooping a lot is just a weird side effect of dehydration. You try consisting on a diet of one wild carrot every other day and see how your body reacts.
I hear you. I think the World Tier approach is still an odd one (I read your other post), essentially trying to pack a whole endgame’s worth of content into what’s essentially five levels with different difficulty settings within those levels and no way to switch between them (the way you could with the first…
That’s very true. I’m not sure the state Destiny 2 was in at launch, but this is also something I experienced with Division 1 vs Destiny 1, that the core elements of how the game actually works is just so much simpler in Destiny than Division. I do have hopes for Division 2, but one of the big concerns is that while…
Oh Division 2. Here’s my obligatory state of the game rant.
They adjusted the movement for online pretty recently, and it’s so much better. I liked slow for story mode, but online needed a faster pace.