zanmania
zanmania
zanmania

Once I went chem launcher I haven’t looked back. Tap the button and it’ll just drop at your feet. 3 charges that work independently of each other, 20 second base cool down for each. If you use it proactively (like, whenever you get to half armor), you can just keep topping yourself off as you go. You’ll only need to

Switching skills seemed to fix the bug for me. For instance, if you’re using a turret, switch to a drone, use the drone once, then switch back to the turret.

Regarding it not being critical, the developer already posted that this is their number one priority. On top of being integral, as you pointed out, it happens far more than occasionally, based on my own experience as well as what I see on Reddit.

The whole game could’ve just been running the Air and Space Museum mission over and over again and I might’ve been fine with that. Man. That’s the type of mission that’ll stick with me for a while.

Yeah, the first time I saw that cutscene during the private beta I was like, it totally made me squirm. Even as someone with a pretty moderate view on guns, I was just like, “Jeeezzuuss Chriiiistttt....” Because it came off like a real-life fear mongering political ad you’d see from some far-right nut job group trying

What makes Bloodborne so special to me is what it taught me about the value of internal metrics of success. I’m historically a type of player - and this translates to the person I’ve long been in life - who tends to look at the health bar (“external metric”) when I fight an enemy, and my idea of “success” hinges

I don’t think you’re entirely wrong, but I also think that’s part of what makes his show effective (and him likable). He’s aware of the limit to his knowledge on a particular subject, and generally has a very “this is what it seems like to me, but I want to find out more” thing going on. As a result, his podcast feels

One other thing: the scaling is weird. My level 7 character did noticeably less damage to level 7 enemies than my level 2 character did to level 2 enemies. Likewise, level 7 enemies were able to do more damage to my level 7 character than level 2 enemies to my level 2 character.

Tougher enemies sent drones at me, hurled grenades, and aggressively flanked. If anything, the enemies might be too aggressive as higher-end enemies constantly spam drone and grenade attacks. The developers can tweak that and hopefully will.

Personally, I enjoyed living off the land in single player and I look forward to doing that in Online. The high prices of items (no doubt to keep people grinding/utilizing micro-transactions) actually appeal to me because the one thing that bothered me about single player was that I always had a good amount of money

I won’t be able to start online until I get off work later today, but after watching lots of streams last night, I have some thoughts on this. Outside of the general culture of online gaming (especially action games), I wonder how much of this toxic/griefing behavior has to do with the lack of activities in the open

This is a great tip - especially since it’s so easy to forget about how many valuables you’re carrying, unless you’re actively keeping track - with one caveat to keep in mind (this doesn’t negate the tip, but is something to consider before selling anything): each time you die outside of story missions, you lose

No way! Man, that’s so good to know. Flaco’s gang gave me such a hard time. They were killing me like right away, even when I switched to from free aim to auto. I ended up cheesing it by sneaking around the perimeter and picking them off from a distance (felt cheap because at that point Arthur’s not supposed to know

So little is explained compared to how many little features like this exist in the game. I find a lot of people’s major complaints about the game could be rectified if Rockstar bothered to provide a comprehensive explanation of how to play the game. Like, if you’re going to include weight gain and loss as a feature,

Correct, no kids! I very nearly took time off myself, but work was just way too busy that week. I didn’t plan on my answer being this long, but my girlfriend is totally tapped out on Red Dead talk so I guess I’m getting it all out to people on the internet haha:

Yeah, that’s not supposed to happen. L2 should never draw your weapon from its holster. Weird. Like I said, it’s only happened to me twice, and both times I noticed that I had a reticle on the screen as if it was unholstered (which is why I was thinking its a glitch...or maybe situational? I don’t know). But I’m on my

I think different games need different features to bring out the best in them. God of War had pretty much zero friction in it and that’s one of the things that made it great. RDR2 has tons of friction, but that adds to the experience. Depends on what’s best for the game.

I couldn’t put my finger on it, but yes, the word friction is such a good one to use. When God of War came out, I was saying that one of the best things about that game is that everything in it was so convenient. There was virtually no friction in it. But I love RDR2 for its slowness, it’s heaviness. Yeah, Arthur

So if you have a gun in your hand, L2 aims it, yes. But if you holster your weapon, L2 interacts.

the same button you use to interact with someone is the same one you use to draw your gun. I’ve killed a bunch of people on accident when I merely wanted to greet them.