yovargasmd
yovargas
yovargasmd

Felt like their messiest one in a while, which is unfortunate since I think concept-wise it’s the best one this week.

Why does Corpse Run continue to exist?

Being able to lower the price of your product while also increasing your profits sounds like a win-win to me. Don't know why anyone except Apple shareholders would be opposed to that. Making more profits isn't automatically evil, like some people seem to think.

I’m rather baffled that this article and most of this comment section are ignoring that Epic is trying to lower their prices. I mean, you can be cynical all you want about their motivation but at the end of the day, Epic's position is better for their consumers. Isn't this website usually pretty pro-consumer?

Really, I would accept any D1 track. That game didn’t have a ton of music, but all of it was brilliant.

The correct answer is, and always will be, Diablo 1 - Tristram town music.

Dark Souls looks pretty darn boring too, generally speaking. If you’d never heard of it and someone showed you a couple minutes gameplay, it would look pretty dull and unremarkable. But people like it because the combat feels good. So hopefully the combat here feels good. Because sometimes that's enough.

Oh good, it’s significantly more confusing and cluttered. I too hate it when things have a clear, rational order. Well done, everybody.

If you had told me a few months ago that the new Animal Crossing would outsell the newest Mario, Zelda, and Pokemon games, I would have certainly thought you were a crazy person.

Yes, actually, I have thought this was stupid for a long time. It becomes particularly glaring now when MS is doing the reasonable thing and letting us use current controllers, and when PCs generally let you play with whatever damn controller you want as long as it’s got enough buttons.

The ideal, consumer friendly solution to that problem is to create a product that people buy because they are interested in what it can do, not because it's the only way to use the PS5. If you're afraid that not enough people would buy your new product without forcing it, then you have not created an interesting

That's pretty lame. Any game that doesn't require whatever fancy new features that new controller has (which will most likely be the vast majority of them) should work with a PS4 controller. There's not a good reason they wouldn't besides forcing people to buy more controllers.

I’ve made two statements. Development of the game currently called Star Citizen could more accurately be said to have started in 2014. And that from my time following the game as a non-backer, even the very enthusiastic fans have tons of criticisms of this project. Based on these two statements, only one of which is

The “kool aid” comments are so silly. I’m not a backer, I’m just a casual observer who thinks this is a neat, unique, interesting project so I casually follow it on youtube. And I can tell you that I haven’t seen a single person, even the most enthusiastic followers, who don’t have pleeenty of criticisms. Nobody’s

Always bugs me when people say it’s been in development for 8 years. That’s just when the Kickstarter started and it's goal was to be a little space game. At the very earliest you could argue that development on what is currently Star Citizen, the sprawling AAA MMO, started in 2014. Which is a pretty long time but far

This post is hilarious to me because I used to be a QA tester for 2 years at EA. I did testing for about half a dozen games, usually starting about 4-6 months before it was scheduled to be released. So I have zero need to imagine anything, as I have seen it in person several times.

You named some good ones I’m familiar with but I have to give a shout out to my favorite, the noclip channel, which has been doing excellent, professional documentaries for a good bit. They do really good interviews with game creators big and small and get lots of behind the scenes info on the process of making games.

Please go look at some videos of FPS Metro Exodus running on an current Xbox and then tell me that the Halo preview looked every bit as good as that.

This would all be fine and make sense if you are talking about the current gen, but we're not. We're talking about the next gen. And the next gen should be able to take the most graphically advanced current gen games and play them at 60FPS without issue. If, in order to hit 60 FPS, the XBox has to downgrade it's

You don’t have to look at some tech demo. There are already, on the current gen, big open world games that look graphically superior to what they showed today. Those games aren’t usually running at 60FPS, but if their cutting edge next gen console has to downgrade the graphics to look worse than current titles just to