All in all, about the amount of directors who couldn’t work within Kevin Feige’s guidelines and no one is trashing him.
All in all, about the amount of directors who couldn’t work within Kevin Feige’s guidelines and no one is trashing him.
Some Star Wars fans have been conditioned to expect an answer for everything, for everything to be explained fully, and for there to be no mystery or otherwise unanswered questions when all is said and done.
They are independent of each other.
That implication makes the title clumsy at best and dishonest/clickbaity at worst. C’mon.
I’ve been on a bit of a Star Wars kick thanks to the Mandalorian and Jedi Fallen Order, so thanks to Disney+ I decided to start watching the movies in story order.
I’ve been watching a Youtuber/streamer play DS (while doing other things), and as I guessed once more concrete information about DS started coming out, this is the best way for me to consume DS.
I understand the basic sentiment. AAA devs are generally risk averse, and when they do take a risk - however small it might be - and are rewarded, they tend to go hard on that formula for future installments, if there are any.
Yeah - like I said, I just treat reviews at this site as opinion pieces like the rest, more or less. Some reviewers here will praise or criticize a game for things that wouldn’t impact my personal enjoyment of a game, and sometimes will spend large portions of the review focused on that. I don’t usually comment…
I only read the reviews here because sometimes they are interesting, and almost always overly long. They can take up a lot of time in my work day.
My mom has been involved in various MLM schemes for years.
Yeah for sure, but there’s gotta be a middle ground. Maybe they were going for the more matted look, which is fine... Chewy’s fur is kind of matted, and given that they live in a forest that is apparently very muddy all the time, it makes sense... but it still looks really bad.
And also based on the fact that the VR game market has, for the most part, moved past short experiences.
Yep. Even on PC with everything set to high, they look really bad. Very out of place. Hair in general in the game is pretty good, I’m not sure what happened with the wookiees.
I have said it elsewhere on this site, but I started playing this game like I do Bloodborne - aggressive, dodging around enemies to get my hits in. That works for some enemies, but overall the game really wants you to play defensively. It’s still very fun, but I adjusted my playstyle last night and after an initial…
Kotaku can’t have a straightforward review. Every review by a certain reviewer absolutely must have a long and meandering story in the middle that is tangentially related at best, and almost always about some kind of hardship. A review about a game that is Very Good, but has some performance issues on consoles, has to…
I’ve been able to beat every wildlife variety I’ve come across using that strategy, but it definitely seems harder than it should be. The long-armed guys on Zeffo in particular seem almost explicitly designed to counter that strategy, while the different long-armed guys on Dathomir seem to be fairly easy using that…
I ended up pulling myself out of my first D&D campaign because I’m an unrepentant min-maxer. I picked out some obscure armadillo race for a monk because it had some completely asinine amount of natural AC and huge unarmed bonuses. I’m not even sure it could speak.
Yeah, that’s pretty much the crux of the entire game, and I’m struggling to shift my playstyle. I’ve been playing it like Bloodborne, dodging around enemies and hitting them. It kind of works, but it’s also not exactly easy. There’s a certain part later where I’m dealing with multiple large enemies, and it took me a…
Yeah, I don’t usually have a problem with difficulty options for most games. I think sometimes devs can do a not-great job balancing difficulty above default. To me, just making things hit harder is a very lazy way of increasing difficulty, and it seems to be the primary way things are made more difficult, along with…
If given the opportunity, humans are lazy.