I messed around with the Ashtray Maze a bit, but lacked the necessary abilities/ knowledge to continue. But the little I experienced was very cool. Very black lodge.
I messed around with the Ashtray Maze a bit, but lacked the necessary abilities/ knowledge to continue. But the little I experienced was very cool. Very black lodge.
I’m for sure sticking with it. I still very much like the game.
Yeah, for sure. Like I say, I’m enjoying it for what it is, but I can’t help but think about what it could be.
I think about that astonishing level in Dishonored 2 where you infiltrate the mad scientist’s house, and the whole thing is a constantly shifting clockwork maze. It was wildly ambitious level design (and a reminder what a bummer how underwhelming the response to that game was). I can only imagine how difficult it was…
I finally picked up Control and was super enthusiastic to start it after all the positive reaction it received. The brutalist architecture aesthetic and Twin Peaks-y discomfiting but clinical supernaturalism really spoke my language.
There’s no shortage of earnest stupidity on the internet. It’s not always easy to tell who’s just being hilarious.
Well, the absence of that ever being the principle by which commercial creative endeavors were made had the effect of shutting out a majority of female, minority, and female minority voices, so a little bit of conscious course direction in the pursuit of presenting new voices is an almost negligible concern in light…
Thrawn’s day, what a concept!
These look pretty solid. They seem to be taking a cue from Disney’s excellent Mickey Mouse shorts from the last few years and bringing the series back to its anarchic roots. Some nice nods to the series excellent flattened 60's design animation as well.
The early 1940's iteration is my favorite. The animation from that period was both very elastic and expressive, and also I just like that long, lean bastard face.
I also cannot handle horror video games. I got spooked playing Dementium on the DS, and that game has pixels the size of bricks.
I recently bought Control on sale and was super enthusiastic to start it. The brutalist architecture aesthetic and Twin Peaks-y discomfiting, but clinical supernaturalism really spoke my language.
Nope! We watched it last weekend and it was very good.
Yup! Born but not raised.
Congratulations on achieving a career path that will actually allow him to afford his hobby.
There’s a lot of people who disliked the Last Jedi because of the meta aspect, but I responded to that so strongly because it’s as interesting as anything being done with the movies. More whiz-bang space operatics didn’t seem like a sufficient reason to introduce a whole new trilogy onto a completed story. Especially…
I really liked how the Lynch stillsuits began shiny, only to become matte and discolored from constant sandblasting. When House Atreides first show up in their sparkling new suits, it’s as effective as any visual shorthand to demonstrate their naivety to the planet.
For sure. I’m excited for the movie, and confident Villeneuve is making something beautiful. I was just hoping for a more distinct aesthetic. But there’s still a whole bunch that remains to be seen.
From the little we see, I’m surprised how much the new visual style looks like a more slick, less inventive version of Lynch’s. For all the issues of that film, it sure was a singular vision. To escape its’ shadow, I figure you’d have to go hard in another direction. So I’m a little disappointed the aesthetics (that…
That’s an interesting point. I’m not wholly enamored of Marvel’s hermetically sealed next step to next step style of Movie production, and you are correct that even the ot was often done on the fly. But with the sequel trilogy, there’s kinda a strong question of why? Why do we make more (other than money) The ot and…