y2bcrazy
y2bcrazy
y2bcrazy

... with his lips!

The supply of unique, high-quality games being developed for Gamers is too great. Greater than the total demand for those games, as measured by dollars spent on (non-used) copies. That is why studios get shut down. That is why people get laid off. That is why developers move to free-to-play. Gamers like you and me are

As a professional Jazz saxophonist, sometime web designer and general tech enthusiast, I have to express my hearty approval of Gizmodo's occasional jazz plugs.

Yes. This, or a Caterham.

I think that what happened was basically Digimon was another series of the exact same genre of game/show franchise that had a faster power-creep. As a result, they introduced natural evolutions into the show's progression such as alternate growth trees, fusions, etc. much earlier into their life-cycle than Pokemon has.

Jamie, here's an idea.

Digimon = A ton of pop-culture references, real children, the kids were essentially programmers thus them being able to alter their partners data allowing them to evolve un-naturally (Natural digi-evolution took a very long time and was permanent) Digimon could be corrupted and mutated by internet viruses and such.

Digimon was way more fun to watch while pokemon was the better game franchise. Digimon had much faster pacing and rapid fire pop culture references sprinkled in that made it fun even though I was too old to be the target audience. Pokemon in general stuck to caricatures of real creatures while Digimon when full on

Works in Chrome for me.

Now playing

Well, he seems to be a prop maker more than a sword maker. If you want a guy that does shit the old fashioned way, there's always the guy from this documentary.

It's the classic Nintendo cycle. Release a mildly disappointing piece of hardware, wallow in predictions of doom and gloom for the first year, then rake in all of the monies once the games start coming out.

Actually you change the resolution the game is rendered in. Meaning it's not just upscaling the output image, Dolphin is actually rendering the game's graphics engine at whatever resolution you tell it to.

In case anyone is following this guy and likes his videos, he's set up a page on Patreon. Basically for every video he posts, you give him a dollar (or whatever amount you want). You can also control how much you give per week in case of multiple uploads. It's like a tipjar version of Kickstarter, and it looks really

As long as I'm not forced in to it I am absolutely fine with it. I do enjoy getting the cars but I want it to stay that way and not become a requirement. As long as games stay away from releasing game changing/breaking items/DLC/gear that's OP and only available to badge crafters them I'm absolutely fine with it.

Booster packs, dude. Not too hidden of a feature either, just need to click that "How do I earn more card drop(s)" link that is at the top of every badge progress bar to find out about them. Once you've earned all your card drops for a game, that game becomes eligible for a booster pack drop, which is 3 extra cards

The whole thing boiled down to Beer acting like a whiny child.

Beer: "Hey Fish, say something about this Indie issue.
Fish: "..."
Beer: "Talk about it."
Fish: "..."
Beer: "C'moooonnn, say something! I want you to give me a quote about this thing"
Fish: "..."
Beer: "Fuck you, you wanker! you're a dick! An asshole! A

And what was the point of egging on Phil so damn much?