y2bcrazy
y2bcrazy
y2bcrazy

Still can't reach that itchy spot

the xbox conspiracy~

it's totally doable, but not up to regular specs :p the cost for the new graphics cards are nuts

probably isn't dynamic grass...significant difference. nice nonetheless :p

I can imagine how hardware intense it would be to run a game with grass that lush.

Planet^3 (read: planet cubed)

I've always been curious why they don't bother attacking those false human models...i guess aside from costs :s
stabbing a bottle is not really effective at showing how good a weapon is :/

For that much it better work on every game. I wonder which drumline will make me win at Mario Kart or Super Smash

5 games came out on vita today...1 worth buying (imo) being Hohokum.
I do agree that it sucks they aren't announcing anything for Vita but i'm happy to see the library growing so much.

"And that it would be a bit like Noby Noby Boy," adds Nico.

Some commenters have expressed their feelings that they 'funded' Rust and we're running off with the money. None of this sentence is true. We funded Rust for 1-2 years before it eventually became what it is. You bought early access to it. When you buy a pizza you aren't funding Dominos, you're just buying a pizza.

Man, i miss

Well, goodbye internet, I'm going to go watch an ant walk on a rock for one hour! Life waits for NOBODY!

i don't disagree necessarily. If you are building this with friends on a MC server the i'd opt in for that. In certain occasions it's only 1 person building a massive structure and with that in mind it'd be better to use a tool, no?

the tool is called Qubicle at minddesk

I'll be making tutorials for the tool since there aren't any that explain the process i took :s

I wonder how many of these are actually made in minecraft. I use a tool to make my voxel kingdoms and import them in minecraft. A much faster process for creation, and easier to conceptualize.

I design voxel games and man, this build is amazing. Using voxel software is one thing but making this in minecraft is insane. Big respect.

As a voxel artist and urban planner, i am 100% pleased with this work

I feel like this is how game trailers should be made...this was fantastic and well produced. I can very well say that i'm impressed.