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Interesting discussion, especially regarding the fact that characters don’t seem to have a preference, other than a ‘moral’ one.

Hell, BG3 is actually REALLY good at making failure fun! We are discovering the game with a friend, and we hate to love the “Oh boy, here we go I guess”. But then the game goes crazy and we laugh and absolutely love it.

Also, most dice rolls are pretty easy to get? If you want better dice roll, better have someone with

Because, at it’s core, BG3 is a D&D game.  And in D&D, skill checks are performed with dice rolls.  It’s a fundamental part of the ruleset.

Absolutely disagree. Failure is an integral part of the game experience. Always being able to win and take the best route is incredibly boring. BG3 isn’t about min/maxing optimal decisions, it’s about exploring the world, doing interesting things, and yes, failing to do interesting things. That’s part of the fun, you

Infuriatingly, there’s a much better system that could have been used: use the dice rolls to determine whether you see the interesting choices.

You might just be over thinking that quest in the monastery everything you need is that area. 

I haven’t gotten it yet but I know I’ll be in the same camp as you are regarding this. It definitely makes sense why people have issues with the other characters feeling less like their own person, but I see it as being useful from both an ease of gameplay perspective and in a way I see it from a “realism”

should be filed under “it’s not in the text, so figure it out yourself.”

Nameless Isle can feel very wheel-spinny to me. Driftwood you’re building up your source points, you’re having character development and plot advancement, there are some pretty interesting battles and interactions. Then you go to the Nameless Isle and unless you already know the answer to the riddle or find the hole

More like The Nameless Isle. I do like Driftwood a lot. That said, I find that towards the “end” of Driftwood, depending on the order you’ve done things, you can be over-leveled and things get less fun. I think if some of the Driftwood quests had taken place on the Isle and the Isle wasn’t taken up with so much of the

Go check DOS2 on Reddit. Still a thriving cache of players. Most will tell you an average playthrough is > 300hrs to do it right.

Environmental effects are 95% reduced. There are still a few moments when you can find a barrel, or a weak structure, etc. and take advantage of that, but it’s pretty much what you would expect from a DnD game, not a Divinity game.

I’m really hoping this game scratches my RPG itch in the same way Divinity: Original Sin 2 did when it first came out. Larian’s track record has been stellar to this point.  Can’t wait to play some coop with friends!

Also - Couch Co-op.  This game is finally gonna sell me a PS5, because the only way I play this monster is with my wife playing the other side of the splitscreen.

This is maybe one of the top five worst takes ever posted on Kotaku.

I mean, I have games across Steam, Epic, Xbox, EA, Ubisoft, Battle.net, GOG. That’s a lot to keep track of before you even bring subscriptions into the picture. And yeah, you do need the other launchers installed, but if they’re installed and configured correctly it’s not just opening the right launcher for you, it’ll

I’m playing it on PC! Can’t really make a comparison to how it played on consoles, but it’s very smooth playing experience with a keyboard and mouse. 

Playing Persona 5 now on PC having missed it due to not having been a PC gamer for so long that I’m just being stubborn at this point. It’s easily one of the best games I’ve ever played- just a tight, well-written, compelling and prescient game that has been sucking the hours from my life.

Trails from Zero belongs on this list ;.;

God, I hate award shows. I really do.