xhrit
xhrit
xhrit

Why not? I am playing Neverwinter right now instead of TOR. Not only is PVP better in Neverwinter, but there is no currency limit, and I can buy everything in the cash shop using in game money. Neverwinter you can trade RMT points for in-game currency, and in-game currency for RMT points.

Also, Neverwinter gives you

Actually gamers are worth billions of dollars a year. Entertainment is big business.

The thing that bugs me the most about this is that a million credits is literally impossible to get if you are a f2p player. Free players are credit capped at 250k, or 350k if they have payed real money to buy cartel coins. This means anything in game that costs more then 350k almost requires a subscription.

I say

A million credits is impossible to get if you are a f2p player.

You have to keep in mind that big business did not start out big. It started small, and got big only after being incredibly successful at delivering products that actually work to the consumers that give them money.

This travesty fully justifies the publisher's position on the subject. This proves Tim Schafer is totally incompetent and does not belong in a position running a game development studio. This proves that crowd funding is a failure. This proves that the studio formula of backing 'market safe products' created by people

This "neat little experiment" fully justifies the publisher's position on the subject. This proves Tim Schafer is totally incompetent and does not belong in a position running a game development studio.

There is one thing that is definitely finished, unfortunately it is Tim's career. He will never work in the industry

Thanks for pointing out my typo in the most dickish way possible.

I meant to say Doom 4, not Quake 4. Doom 4 is built using id Tech 5, which is not licensed for 3rd party use.

I may be a dumbass, but you are an asshole.

I will second that motion. Dan Abnett's work is easily on par with that of any modern pulp fiction writer.

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The opening cinematic for Dawn of War was created by Studio Blur, the same people who created the cinematic for Star Wars: The Old Republic, The Elder Scrolls Online, Planetside 2, Neverwinter Online, Rift and just about every other AAA PC game released in the last 10 years.

"Playstation One"

I recently listed The Incredible Machine as one of the best PC games ever created.

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I recently uploaded a series of MWO gameplay videos to my youtube channel. A bit different then frag videos tho; these are totally unedited, the music was just what happened to be playing at the time. And the only reason I did was because I got tired of people saying the Raven 4X is useless.

A weapon is only as useless

Not just the internet, it happens IRL too.

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My favorite genre of music is bit pop; all of my favorite bands have been heavily involved in game music. Nivek Ogre from Skinny Puppy was on the soundtrack for Descent II; Fluke's mascot and first song was based on a character from Wipeout XL. Junkie XL has been featured in more then 40 games, including almost every

Mechwarrior Online. Go Now.

I think you mean Freddie Mercury used the most blow in music in the last 50 years...

Knowing that you need to act within the next 10 seconds before the giant space octopus envelopes your entire ship. There's your chemical experience.

All they need to do now is make the story a super grim dark introspective piece about the pressures that teen athletes are faced with and a bizarre love triangle... culminating in the most graphic suicide/murder ever seen in an anime.

It was steampunk before steampunk was a thing.