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By November it will be a year late according to their own original schedule. The project has been in progress a lot longer than 2 years, don’t base it on the crowdfunding campaign. The problem is essentially they’ve thrown away their original design targets and started over. Which I recall 3DRealms doing with DNF on

They have no investors. The goal for the kickstarter campaign was to show potential investors that there was a market for the game. They were looking to get $15m from private investors but since the pledge kept going up matching what they would get from investors they decided to fund the entire thing solely on

I would assume Star Citizen is also saving some of the funds for marketing, which means they have even less than 2/3 of the budget of a smaller game.

Aye. There are games far less ambitious that took longer than 5 years. Some of which cost more than Star Citizen.

Except unlike Duke Nukem Forever, this game started development less than two years ago. If this were like any other traditionnal AAA game, as in having their own funding, you wouldn’t have even heard about it yet. Most games are silently in development for 2-3 years before the public even gets a teaser. The

This sounds more like Eve + Destiny + Wing Commander, which sounds pretty damn awesome. I do worry about the scope though, since their budget is far less than the game next closest in scale, GTA5, at ~$260 million (also the most expensive).

That for me is Strike three, as it almost screams scam. Now, time will tell whether or not Star Citizen lives up to what he claims it does, but I have a feeling this is going to be Destiny 2.0, a game with a huge budget where the developers have very little communication with their community and will release a game

Strike One: The reason CryENGINE was chosen is because there’s a HUGE pool of devs with years of experience in the engine from which to hire from. Creating their own engine would’ve added years to the project and would have had zero experienced talent to draw from.

The prices are pledge levels. People buying the more expensive ships thinking they are paying to win will be in for a bad time. The main “advantage” I can see right now is just bragging rights that you bought a big ship with no friends to crew it. I actually look forward to reading complaints from these people

While it does sound ridiculous it does happen a lot in game development and in other industries like movie making. You have a concept and you usually try a lot of different ways to get there and fail along the way. How many times have we read or heard of games or movies starting out as one thing and ending up a

I’m sorry, two fucking years is not a long time for game development. This is being built from scratch, so they will have to spend a lot of time getting things implemented, let alone optimizing them. Just go back to the videos of any E3 were the game is launched two or three years later: the end result is widely