wormroom
wormroom
wormroom

Support structure and outsourcing seems like something that'd be tough to do effectively with Valve's management structure. I emailed Robin Walker 5 or 6 years ago about a suggestion I had for TF2 and received a reply in an hour or so, which was amazing for a high school kid but way tougher, I'd imagine, when you're

I like that you highlight developers posting their games on Kickstarter, but I'd also really appreciate it if you also gave a quickie report on the developers behind a game that's turned to Kickstarter for funding.

There's a reason that marketing is at the top of the cycle, I think. I have no idea how many financial wheels have to be greased to get a AAA game rolling, but it seems like the real issue is that the people actually building the product have no agency within the companies that employ them.

I've never really met a character online who I thought was overtly overpowered. I've noticed that certain characters need to be fought in more specific ways than in melee. Little Mac does one thing really well — rushdown.