wolfman-jew
Wolfman Jew
wolfman-jew

And in that sense, it’s a good example of having that lack of cohesion. On the whole, I think it’s good for games to strive to incorporate the story and themes into the actual gameplay, but sometimes that’s not always totally possible. And other times, the disconnect can actually be a boon. Or you can have the

I’d say it’s maybe about fifteen hours? There are nine cases, and with the exception of one case that’s only a half hour long, the rest are either one or two. It’s not a huge commitment, so I’d say check it out when your son is done with it.

I finished Detective Pikachu earlier today. And I gotta say, I really liked it! Usually, I writ about gameplay first and foremost, but its gameplay isn’t really what makes it good. Mechanically, it’s…mediocre, serviceable; I don’t care that there’s no penalties for missing quicktime events, but it’s not brainteasing,

People have been talking about the inevitability of Sea of Thieves going the way of any major multiplayer game, and it really is such an odd design choice in games. It’s not to say it’s bad - as someone who really mostly plays single player, I’m actually kind of in awe of how you can create these things where the

Ghost also had another huge problem: due to a programming glitch, Psychic types were actually immune to Ghost attacks anyway. Which wasn’t a big problem; like you said, the only Ghost attack that would have been affected by a type advantage would have been...Lick, which is weaker than Tackle. Minus the glitch, same

Yeah, it’s yet another week where all I played was Fire Emblem Heroes (and got myself a Five-Star dragon lady! Hopefully this new summoning focus can get me some more Five-Star heroes). Part of the issue is that a number of weird technical obstacles all kind of crept up on me. My Steam copy of Gone Home won’t load. I

It’s not really related, but PUBG is also a good example of something where its being “good” or “bad” on a mechanical level might matter a lot less than providing a really neat, unique experience - there aren’t really a lot of games out there that are quite like it. It seems like A Way Out kneecaps itself from doing

I kinda stopped a little while after finishing Area 1, because I was having trouble without being able to get 12 gems for the next health upgrade. Then again, it’s still a rougelike, and I can probably improve enough to get to the end of Area 2.

Like every week it seems, I’m not playing much of anything. Maybe it’s just my work increasing, or just the responsibilities of doing games criticism while also keeping up my daily Smash Bros. blog for the first time since 2015, or just a weird aggression mixed with depression that’s been taking over a lot of my

The thing with The Twin Snakes is that it’s a remake of MGS1 after MGS2, and by a studio that initially planned to remake both in a single package (actually, the box art erroneously says it’s both, though it could be taken to mean that it’s the first game in the style of Sons of Liberty), so it has more of the

While I haven’t been playing as much as I’d like, I’ve still been doing a variety of things. There’s the usual Fire Emblem Heroes, where today I learned about conferring elemental blessings. The thing I played most extensively since last week has been Golf Story, which has been evolving in really fun ways (outside of

Probably/almost certainly not, though that trailer was really reminiscent of the Dark Souls 1 intro.

More than anything else, that twist is deeply reminiscent of my favorite comic during the time I read superhero stories, Grant Morrison’s Seven Soldiers. That’s also a plot about forgotten (or just original) heroes who have been tasked with stopping this bizarre, alien threat, only for some of them to learn that in

That whole idea of a new, $60 buck, the full monty game basically having a “real” shelf life of four months is completely fucking insane. When I went to pick up Mass Effect: Andromeda for my article, it was under twenty dollars, and it couldn’t have been more than six, seven months since the game came out. These teams

You really know how to pick the topics for the best cud-chewing. And God, it’s hard to think of one above everything else, but the one that might anger me the most is the practice of tying not just sales but Metacritic scores to bonuses or even salaries to developers. It’s demeaning, even before the fact that it’s

It’s been multiple weeks since my depression started and the work got both more extensive and less predictable, and in that time it’s been fairly clear I’ve not played much. I temporarily stopped doing Pokémon Crystal after feeling intimidated by the prospect of catching Raikou and Entei (though I did play just enough

Yes, a Game in Progress article for this! I’ve not really spent much of any time looking up information on Survive, and it’s not particularly likely I’ll ever play it, but it’s such an odd and misguided project that I’m happy we’ll be able to talk about it for at least two weeks.

It’s not, sadly. I presume that’ll be in Detective Pikachu 2: Sweet Kiss Me Deadly, or the third game, Ace in the Diglett’s Hole.

This was the first time I really took a loot at Detective Pikachu footage, and I’m way more into it than I was before. I can’t find it, but there was an article with one of the Pokémon producers talking about being interested in experimenting more with the franchise, and how it was okay that there were “off script”

So I’d like to talk about a Pokémon introduced in Gold & Silver named Jumpluff. It’s incredibly cute, a giant dandelion seed that floats through the air without a care in the world. But, you see, Jumpluff has a problem. It’s attack is rather bad, it gets few moves that draw from those attacking stats, and those moves