Zelda. My dad's ongoing playthrough shows that even someone with absolutely no skill can play it with some degree of success, and he has mostly avoided playing for more than 90 minute stretches, but it is absolutely a time sink.
Zelda. My dad's ongoing playthrough shows that even someone with absolutely no skill can play it with some degree of success, and he has mostly avoided playing for more than 90 minute stretches, but it is absolutely a time sink.
It really is just excellent. Something I find fascinating about it is that so many of its best ideas - the freer and less handheld exploration, the chemistry and physics effects, a lot of its design and layout - aren't true "innovations." Most of them (possibly outside the Stasis power, which I've never seen anywhere…
Also, leave Bokoblins alive next to Moblins and then run away, because the latter throwing them at you is dangerous, but also hilarious even a hundred hours in.
From a distance Everything feels close to cliché, but the sheer size of what's actually in the game - not to mention a strong interest on my part in a game working as therapy - makes it really intriguing. I'm not going to play it immediately after setting up my PS4, but definitely soon afterwards.
I hate to go with one so many others have already, but there's been only one game of 2017 I've played, and The Legend of Zelda: Breath of the Wild touched me in a way almost no game has in upwards of a decade. It's melancholic, quiet tone, it's dedication to freedom and choice, its belief in adventure and exploration…
Sylar also so clearly fits into the "darker, edgier alternative" that basically powered Sonic's entire supporting cast, especially Shadow. And really, all the characters were exactly the same, which…holy shit how is this comparison still working?!
No, far as I can tell it's just two seemingly normal people who're using the thread and their comments as a social media platform.
Actually, there's one thread from years and years ago that's still active, only because these two commenters have used it to talk with each other years after the article was even made. I don't know which one it is, but I hope they've been told they may need to find a new way to communicate…
Thanks. My favorite thing about asinine Irish barmaid story - and this is a huge spoiler, but considering the quality I really don't even give a shit - is that in the ending for the reboot, the new Peter/Hiro/Tim Kring pet character kills the villain by leaving her in the alternate future, which causes her to be…
If we're doing "most proud of comments," here's mine. It's overwritten and not funny, but I'm inordinately proud of it still.
Stuff like that is a big reason I'm such a fan of Super Smash Bros. The entire premise of "button + direction = attack" is really all a lot of games should need most of the time. There is a high skill ceiling for a certain level of play, but moves aren't really blocked off from the player at all.
I'm not sure a lot of them weren't insular from the start. I'm looking at combo lists for Primal Rage, and while it's definitely and very extreme there is a pretty high learning curve for most characters from traditional fighting games. Like, the combos in Street Fighter II that require you to hold the stick in a…
Didn't notice it myself.
I wish for jail time: it'll never happen, it's wholly deserved, and that's what wishing is for other than songs in Disney movies.
Great Bay is so good. So irritating at times thanks to the time limit, but oh, so good. It takes the entire conceit of the Water Temple to such crazed heights.
Ice Palace is really conceptually interesting, but dear god…the lack of shortcuts. It badly needed a way to let people skip the irritating rooms they had to keep beating over and over, just before dying on that damn conveyor belt.
The 5x ones are almost unreal.
Maybe my favorite thing in the entire game is freezing a Bokoblin while it's riding a horse (or a bear) and watching its steed run away.
He's going around Hyrule in a goofy accidental hazy kind of like Mister Magoo or Johnny Bravo, so that may actually happen at some point.
Honestly, I think you may have hit on just why that might be the case. They're a company made by 2D games, so that simply may be an area in which they're less comfortable innovating. There may be other reasons for it; Metroid had that eight year gap before Fusion was released, there doesn't seem to be a push at HAL…