wisemanzero
Wiseman
wisemanzero

My source is that I worked on the LA River revitalization project on behalf of the state for two years and am intimately familiar with the issues surrounding it as a result of many hours of stakeholder briefing, site inspection, commission reports, etc. Your selective interpretation of my original post doesn’t negate

Fuck Putin, my dude, I’m just pointing out that we have our own radiological disaster we don’t talk about. Knowing that, it’s entirely believable that Russians aren’t taught what happened in Chernobyl.

From 1957 to 1964, the Santa Susanna Field Laboratory in northern Los Angeles operated an experimental nuclear reactor

One of the worst radiological disasters in American history occurred in the Santa Susanna mountains in Los Angeles County in 1959 with the partial meltdown of the reactor at the Rocketdyne facility there, which was promptly covered up for decades.

It isn’t taught in any schools and almost nobody in California is aware

Unfortunally, theres always a war somewhere in the world. Us gamers, we chill playing virtual representations of wars, even when we love peace. I have seen photos of people playing Counter-Strike, while from the window next to the computer a real war was happening. Videogames help people in warzones too, to retain

The ones who dug trenches are dead men walking.

you missed out on a lot of good stuff then

Its really hard to emphasize how much Huge Fucking Dork energy is coming from that tweet.

What the actual fuck? I ask that of every nutter who starred your comment also. What the actual fuck people?

But it’s not even good pee pee humor. 

Wilhite’s pronunciation is the correct one.

Square-Enix is really inconsistent. You say they’re out of touch, and you’re mostly right, but then look at Final Fantasy XIV. The team behind that are excellent at engaging with the community and giving people what they want. If only they could replicate that success across the rest of the company.

Jesus Christ, was this the colour palette their designers used?

Again, yes, they’re successful games you already know about. My featuring them here wouldn’t have provided any service to you. In fact, I named a bunch of other examples of the type, explaining why I wasn’t focusing on already well-known games.

It’s not overlooked at all! It’s just already very popular, and championed on this site, as you say!

Furthermore, given the rarity of games with this approach, demanding developers who are basically at the forefront of a subgenre they’ve created make their product more akin to other more mainstream approaches that are already abundant in order to appeal to players who only seem to be interested in playing the games

Hit the button for help that’s displayed on the screen.  It will explain what each and every stat means.

Im not trying to compare the two directly, given the different gameplay.  I've just seen so many open world wilderness games that are lifeless and empty because the designers barely consider the terrain beyond the biome and major landmarks.  Every hill and valley needs to serve a purpose.

Yeah, there's a science to great world design in open world games.  Breath of the Wild is another example.  From pretty much every outdoor location, there's something that draws your attention, and compels you to head in that direction.

Someone also on reddit did a mock up of the neat visual design choices at work and how it directs player attention without needing billboard interface overlay or neon arrows: