I used to know those maps backwards and forwards. Weapon placement, body armor, etc. Now I'm lucky I can remember how to crouch in shooters today.
I used to know those maps backwards and forwards. Weapon placement, body armor, etc. Now I'm lucky I can remember how to crouch in shooters today.
...which is why I don't play Call of Duty online anymore. This concludes my extensive three-hour presentation.
Reminds me of playing one-hit kill Slappers Only matches in Goldeneye. So much fun.
Demon hunter's my favorite as well, for most of the reasons you listed here. Makes D3 more game-like than just clicky.
Glad you got through it okay! Games like FFX helped me cope with depression (which likely isn't as bad as surgery), and, well, I guess they help me with it today too.
Interesting that you posted an article about the role of guns in games, I think a couple days ago? This seems like it won't be about gunning down everyone in sight, which is refreshing.
I guess this is better than making another re-skin. I mean, Star Wars is cool, but its not really new. This is new, though. And actually pretty cool sounding, possible microtransactions aside.
"Perhaps Dark Souls 2?"
But I haven't even died yet. Dark Souls is easy compared to COD on Veteran...
I remember the old TMNT games came with Pizza Hut and Dominos coupons...as if real New Yorkers like the Turtles would eat such craptacular pizza..
Jaguar should be number 1, not Virtual Boy. VB at least has a kitchy charm. Plus Mario's Tennis, Red Alarm, and Wario Land were pretty cool. Jaguar has no redeeming value whatsoever.
Nice to meet you, sir. Wish I could think of something funny to say...um...coccyx?
It's not even the choice to use a gun in a game; for me, it's the consequences, or lack thereof. The one problem I have with Watch Dogs, from what I've seen, is like most any other game, there's really little reason not to shoot. Sure, maybe you'll finish a mission quieter or whatever, more points, etc. But I think…
You don't really hear from me too much, but I always dug your articles. You write like...like actual people talk. You'll be missed, Owen.
Vampire Rain. Until this game came out, I'd never seen a game try to actively dissuade you from playing. Seemed cool at the time. Stealth with vampires. How wrong...how very wrong I was. At least Enter The Matrix had bullet-time. At least it had SOMETHING.
NHL 14 does a lot of this stuff with its Live the Life mode, where you answer press conference questions, get sent down to the minor leagues, and the like. Your player gets measured in likability from management, teammates, fans and family. And your stats are affected by injuries and such. It's not quite "there" yet…
This was a great read. More games should explore stuff like this. Also, if all parties in, really, any kind of relationship are happy, then so much the better. I don't know; things shouldn't be labeled so much, I think. Things should just be. (I'm not great at expressing myself; hopefully you see what I mean)
Hey, I'm in the roundup! Awesome :-)
Well I hope the gameplay lives up to the hype. They can impress all they want, but if the game sucks, than who cares?
"What happens next is glorious."