By now, we’re all familiar with (and likely quite tired of) the Skyrim port joke: Oh, Skyrim is on <platform name>? It’s on everything, ha ha ha. When’s it coming to <other platform name>? Skyrim coming to Stadia, Skyrim coming to Playdate, etc. etc. etc. Repeat ad infinitum.
Hello all! Last week’s game was Metal Gear Solid 2, a game that taught me that change might not always be bad. Or something. The point is, it’s a great game.
Hello all! Sorry to keep you waiting.
Hey all, I’m back after a month! I took a hiatus to work on National Novel Writing Month, finished that and now I’m here with a new GOTW entry. Last time, I wrote about The Simpsons and how most arcade experiences are really only sustainable in an arcade setting.
Hey all! I’m Brian (Bri is fine and great), and I used to be WingZero351 (sometimes I still am). You know me from Game of the Week, which isn’t weekly so much these days, but yeah! I’m still alive :)
Hello all! Last time, I talked about a spinoff of a popular shooter series that became my favorite entry, particularly due to its more measured approach.
I had the opportunity to try out an early demo of Bloodstained: Ritual of the Night, the highly successful Kickstarter project from Castlevania producer Koji Igarashi, at New York Comic Con. A side-scrolling Metroidvania and a spiritual successor of sorts to Castlevania: Symphony of the Night, Bloodstained follows…
Hello all! Last week, I wrote about the first time I played a game over the Internet. Crazy, right? What will they think of next?
Hello all! Last time, I talked about Lost Planet, a game that didn’t age well in some spots, but it’s still a fun, if brief, romp through the bug infested ice planet of Hoth *checks notes* I mean E.D.N. III.
Hello all! Last week’s game was Spider-Man, a classic that only took me like a decade to enjoy. I’m glad I revisited it.
Hello all! Last week, I covered a traditional JRPG that was more about the quieter moments, as opposed to the epic ones.
Hello all! Last time (which was two weeks ago; I really need to cover shorter games), I replayed Castlevania 64 and was surprised by how well it held up.
Hello all! Last time I was here, I talked about D, not so much a horror game as it was more of an interactive movie. It was pretty unique for its time. It’s kind of unique now, though a bit tough to actually play.
Hello all! Last week, I reminisced about a DS strategy title; a super hard game wherein you couldn’t use the title mechanic if you wanted to get the best ending.
Hello all! Last week, I talked about a vastly underrated shooter that everyone forgot about, seemingly. It’s pretty rad, and I wish it got a proper sequel.
Hello all! Last time, I wrote about a wonky oldie from my childhood. It’s on Rare Replay on Xbox One, and it’s still wonky. Fun, too.
Hello all! I’m back for now. Life stuff and mood stuff gets in the way of these articles sometimes, combined with occasional writer’s block. I mean, I’m coming up on four years of this mostly weekly column, and sometimes it’s tough to find another game to write about week after week. Nevertheless, I’ll keep trying.
Hello all! Last week, I wrote about Enslaved: Odyssey to the West, a game with outstanding sense of place and character—which more than made up for basic (yet fully functional) gameplay. (Also, you guys really seemed to like that one—thanks for the very positive response!)