willcapellaro
willcapellaro
willcapellaro

Mandated that I like: 3rd brake light. I remember these being odd when they came out, but now they look normal.

What I don't get is how anyone with a laser pointer is able to target anything with even mild accuracy. I can barely hit a neighbors house and keep track of the light. People who are messing with pilots in mid-air, are they mounting them to dowels or putting a scope on them or something?

Some of this is developers over-embracing what VR can do. Like the third presenter mentions in the GDC presentation of Morpheus. He says something to the effect of:

And/or they don't want to say that they should just play it on PS3 because the experience will likely be very similar and the PS4 may improve very little if anything.

I hear the new Donkey Kong is good, or at least pretty.

The Facebook deal is money for OR to operate. Let's be optimistic and say they did it for creative freedom. As much as Xbots would like it if Microsoft or Google bought them out, this could work out far better for the current user base. No need for an unnecessary pivot (let's hope, at least). For Facebook, this is a

Kick starter is not investment. You pledge and you get stuff.

Charity was a joke, I'm assuming. But you seem to think that kick starter is investment. Hopefully you're joking too.

But how is that not a port? My main quibble is with Yoshida's statement. I'm all for unique and exclusive experiences, but good ports will sell units.

We know Sony works hard. But is it working smart?

While Yoshida didn't talk about any specific games being made for Morpheus he did at least articulate Sony's Morpheus gaming philosophy. He said they're "totally anti-port." He doesn't want his teams making games that can be played with or without the headset. He doesn't want old games brought back with headset

Care to elaborate why you applaud that? Are you against ports? Ports floated everyone's fortunes during the last console generation.

Cool. We'll see how dim the updated dim option is, and if that satisfies people (and game devs that make use of the light bar).

Yeah, same with me. Probably a strategic move, they don't want to close the book on the light bar.

It would really surprise me if they didn't have full PWM control of the light bar LED, at least with the firmware update. Which means dimming to whatever level they want to, all the way to 0/0/0 or off. I think for now they are struggling with trying to appease this main concern of vocal users (perceived poor battery

But powerful LEDs and their resistors do consume power. This isn't a weaksauce red LED to indicate that an appliance has current running, this is a RGB LED with associated resistors that shines through a light pipe and diffuser brightly enough to be picked up clearly on camera in various light situations.

Consider this: They have the gyro. How about having the back touch panel trigger listening on the gyro for the lunging motion, and map that to melee attack. All the years the DualShock has had motion detection and I've not known a single game to use them for melee. To me and my lizard brain, it seems pretty simple: if

Damn it, Strider is not cross-buy?! Crap.

The last thing the fledgling VR industry needs is a race to the bottom.

Appreciate the thought, but I don't agree that accessory exclusives are the best way to ensure success. PS Move taught us that: despite being good technology, it generally lent itself more to the exclusive product instead of AAA multi platform games.