whitewolfofrivia
WhiteWolfofRivia
whitewolfofrivia

Uggggggghhhhhhhhhhhh. I’ve been waiting on news for this to determine if I’m playing through the game again. That’s just far out enough that I want to re-play it now, but close enough that I’m worried I won’t want to play it if I re-play through now. First world problems. 

I mean... does this really surprise anyone?

I couldn’t agree more. Could she legitimately be interested but wasn’t totally sure? Absolutely. But if I heard that, I’d take it as a “hey sorry, i’m not interested but I’m not quite sure how to say no”.

It might be the cynic in me, but why would they put in all of that work when they were making absolute bank? I have to assume that the money-people made the decisions here because they were able to essentially put in the minimum amount but were able to make an unbelievable amount back. Would they have made even more

I feel that sense of satisfaction, it’s just generally not worth it to me. The Souls-borne games are games that I wish I loved. They have all the pieces of a game that I’d love. But grinding out that repetition until perfection just isn’t worth the final satisfaction to me.

It’s funny because I’m the exact opposite - Steelbooks are my weakness. I don’t know what it is about them but I love collecting them. 

There are times where I like a “balanced” playing field. If you really want a test of skill, it’s the best way. But at the same time, Smash is a party game through and through. It’s also fun to just jump into a game with all of the shenanigans and have fun with it.

These chests are absolutely disgusting. I had little interest in the game to begin with (I’m not much for mobile gaming) but learning the details of these... wow. It’s really sad that Bethesda is willing to whore out Elder Scrolls for a terrible mobile game.

As someone who actually enjoyed Quantum Break, this is looking like what they wanted it to be the entire time. I’m really looking forward to seeing how the game turns out. 

I kind of wish they would have, simply because I would have loved to see the internet’s reaction to it. 

I just finished it for the first time a few weeks ago (I waited for it to go on sale before buying it). The game is really great and has tons going for it, but the control and player movement was outrageous. It’s the common example, but Arthur feels like he’s moving through molasses at all times, but somehow also like

If it helps you feel any better, from what I’ve heard it’s because it plays quite differently from a Souls game. So those hardcore fans are trying to play it like one and failing because of it. It’s not that it’s specifically harder, you just have to play differently.

I know that this game gets a ton of hate, but I will defend it until the day I die. And I’m really sad that all of the other DLCs got canceled. I was really looking forward to all of them.

I don’t know if it’s been mentioned yet, but the only legitimate explanation (besides the developers just being straight up incompetent) is that the game was rebooted only a year or two before the game released.

That’s not technically true. From what we know, EA basically has FIFA’s performance as their goal. All of their studios are supposed to come up with their “version” of FIFA’s ultimate team, but how they come up with that is completely up to them. EA most likely has these lofty (and unrealistic if you ask me, because

I don’t know about “crash and burn” but there’s no way it will permanently replace traditional consoles. Or if it does, it’s not going to happen for a looooooong time. Even if they could completely remove any lag and input latency, we still have data caps and bandwidth problems to deal with.

I hadn’t learned about those until I had sold my Vita sadly. But I hear nothing but positive things! 

This game is the perfect “wind down” type of game for me. Obviously the puzzles aren’t difficult, they’re very easy to solve. But the game is just so adorable, and it’s a game that I’ll usually play on Sunday nights when the weekend is wrapping up. I think it’s lovely. 

My issue wasn’t so much that the touch screen was the buttons, but it was the lack of those buttons altogether. For me, it was really hard to balance the Vita properly in my hands. On a normal controller my pointer fingers go on L1/R1 and my middle fingers go on L2/R2. This, along with the curved nature of

I thought it was good. It wasn’t anything incredible or “must see”, but I thought it was a fun time at the movies.