Oh man, I loved every part of that game, and that was one of my favorites. The only part I felt frustrated was when they first give you control of Ellie and you need to adjust to her lessened arsenal and her limitations.
Oh man, I loved every part of that game, and that was one of my favorites. The only part I felt frustrated was when they first give you control of Ellie and you need to adjust to her lessened arsenal and her limitations.
I would also, but that's because I dig that era of his standup.
Yeah, him just saying "murdered" instead of just saying "we suffered casualties" is his idea of being emotional.
"Robert, we have to collect the Blast Shards."
If you're bored and not terrified, the game isn't working. I'm kind of bummed I paid full price for the game, tbh, and paid a humble bundle pittance for Amnesia. That financial reward should be inversed.
I read this creepypasta awhile back, and I think the structure of it could be perfect for a Dark Souls game where your loop is dying, nanomachines putting you back together at a pod, and you having to fight your way forward again until you reach the next one.
It might depend on your location. I got both R&C and DS3 on release day this year, but since I'm in Chicago, it was physically delivered by an Amazon delivery guy, who aren't everywhere.
the game is also consistently teaching you that there's no such thing as cheating. If it's in your toolbox, it's a legitimate tactic. Summoning makes the bosses have more health, too, so your techniques really need to make good, thoughtful use of your second player or you're just making it harder for yourself.
Dead Money may have been my least favorite DLC I've played. It's an interesting risk to lock you in this puzzle chamber you have to fight your way out of, but it does not work.
I finally beat Amnesia this past month, and it made me realize just how much better the scare design in that is than Outlast. Outlast's one trick isn't a very good one, either - you have almost no means of really distracting the enemies and their AI isn't complicated enough to make the encounters satisfying when you…
I kind of liked the Ghostbusters one for PS3.
I remember seeing a video of a Super Mario theme for IOS that you could get through jailbreaking it. the slide-to-open bar turned into a Bullet Bill, which was cool.
Finally beat him last night at 86. At 65, that fight was a disaster.
I'm no Mentalist but that looked staged as shit to me. Once you get the image that a "little girl" was killed and not a "woman" it's really tough to shake it. I felt like he was purposefully infantalizing her for the jury.
I have no way of discerning act structures or even plot movements anymore in this game. It's just a series of missions you run into, have a great time, and sometimes Skull Face shows up to fuck up your day.
I'm comfortable with the latter, if it were played out, because it demonstrates how sometimes we become the very thing we hate more than anything, and looking to the actual text: Hanzee trying to establish his criminal empire essentially means he IS going to become a bully. You don't become an institution of violent…
Y'know, I would have been fine if Hanzee was one of those faceless men killed in Malvo's office building massacre, or something along those lines, but I too don't get the Moses Tripoli thing - it doesn't help inform the earlier season, and it doesn't give current Hanzee any sort of weight to his arch, because I can't…
I think the one thing that final scene showed us was that Hanzee, above all, hates bullies. He hated the racist bullies at the bar, he hated the Gerhardts for treating him like a "half-breed' (Well, mostly Dodd - Bear seemed pretty chill with him, but Dodd kept everyone away from Hanzee to maintain control) and a…
Hanzee and Jon Snow had very different trajectories with their bastardhood.
Corporate America is the Venom of institutions.