Man I would not have described him that way! For once, I played as a man in these games (but decided I would pick up orientation later) and when I made a pass at him, he was not digging it. Maybe it was my method.
Man I would not have described him that way! For once, I played as a man in these games (but decided I would pick up orientation later) and when I made a pass at him, he was not digging it. Maybe it was my method.
Life must be hard for someone who has to enforce their wrong, misinformed opinions on everyone else.
Who is the "joyously pansexual qunari Freddie Prinz Jr"??
They got their groove back. I'm glad they've gotten all these original properties off the ground now that they've lost Colbert, Larry Wimore's show is just okay-to-bad, and Trevor Noah is unproven.
What does madness sound like? A vuvuzela? Perhaps a slide whistle? Or is it just Muse's "Madness" playing again and again?
Yeah, that's what they all say. Get help, buddy.
In-game gambling bores me, I don't really care for card games even in real life, and I just have so much more fun staying monsters and meeting weirdos!
Yeah, there was a camaraderie I have to contribute to both BioWare having great programmers, and the voice actors genuinely having some sort of attachment to one another. Or, just being great voice actors.
Yep! It was on his podcast, Indoor Kids… maybe the Will Wheaton episode?? I heard it at some point after buying the game and giving up on it and returned on his advice.
I heard that same advice from Kumail Nanjiani himself, and I took it. Just power through the Hinterlands as fast as you can, and move on. By the time I got to the Stormlands (storm coast? I think my RPG/fantasy stuff is blurring together) I was hooked, but I honestly did put down the game for weeks after getting to…
Gotcha, gotcha. Maybe I just needed to invest more time into making my archer interesting instead of just having him spam enemies a few feet away with the default, crappy weapons I'd find.
I found the monsters to be a distraction from all the building I wanted to do, so I set the difficulty to Peaceful and from there, the game become something new for me. A zen-like escape, where I could let my mind wander, or listen to stand-up, or whatever. A mental playground on-top of a visual one.
I hated the side missions in DA:I, but goddamn did I love how the main story resolves itself.
I think Destiny has better combat (they both suffer from bullet sponge bosses that just sap my interest to zip, though borderlands is marginally better at that) but Borderlands has charm, wit, and characters worth caring about. I think we all know which one I'm coming back to.
One of my greatest disappointments in recent gaming was getting all those goddamn death masks (Yarna? Side note: isn't it crazy I devoted hours of my life and saw this word maybe 1000 times, and I can't remember what the demon is called?), and then when you find the serial killer, it's just some dude in a cave with a…
It's always hard to stand up for a game that the public has decided was utter garbage because of some insane expectations.
It's also has more than a few things in common with the game your avatar is from…
Really? I'm not a usual RPG player (I hate turn-based games in general, so that cuts out a decent chunk of them), and I find the systems pretty easy to understand. Then again, on medium difficulty, you don't really have to use monster oils, bombs, or potions (except the healing one), you can mostly just roll around…
Didn't catch that one, because I never play Gwent. And the game doesn't make me. That's another plus.
I think games like Witcher need to lock you into sidequests once you begin them. As the quests tend to be somewhat internal, but occasionally have effects on the rest of the world at the end, its sort of like watching part of a movie, then pausing it to go watch a different one, then returning.