Great comment, thanks for contributing.
Great comment, thanks for contributing.
It is available on Windows if you need your mouse and board , and people are definitely not kidding about its campaign. I’m not even a FPS fan and was absolutely floored by the cool stuff in the single-player mode.
There were tulips in the vase right next to where they were sitting! I guess maybe Dani someone wanted to see a tulip out in the wild, or something.
I loved that no one saw the giant vase filled with tulips sitting behind them the entire time.
Muy mysterioso!
Your comment is a better review than the review. Thank you for providing some context and analysis that we (or at least I) would have missed otherwise.
With the whiff of a filler set piece, this subplot had all of Richmond’s players remembering that the best way to spend a curfew-free night in Amsterdam is to not go see tulips, not eat Dutch food, not attend a private party, and definitely not bear witness to a sex show and instead to have a pillow fight(?).
Yet we still don’t know who voted to see tulips.
You beat me to it! My wife and I watched The Future is a Dead Mall: Decentraland and the Metaverse last night, and it was great.
I just watched a video on the Folding Ideas YouTube channel (the one that did Line Goes Up about the NFT bubble) about the Metaverse. It’s long but really interesting, and points out that the Metaverse concept is inherently flawed because it insists on having features (a quasi-physical space, interactivity, artificial…
Excellent. I can’t wait to make the finglonger and poke enemies from a mile away.
Thank god. I was worried that they’d remove it after all the people who complain about it. It was such a good mechanic in the previous game.
Good. As well as they should have.
Amen. Most durability haters misunderstand that the system is functionally pushing the player to do the same thing that traditional loot systems accomplish. Both are forcing the player to engage in some micro-diversity in gameplay that introduces just enough variation to keep combat feeling fresh. Dying Light…
Right! I thought the durability in BOTW was very well-balanced. It forced you to be deliberate about how you used them but it wasn’t like the good weapons broke immediately.
She’s into it
Ubisoft Ghost writer?
Tonight, I think I’ll have a cocktail made from the tears of Zack Snyder’s fans.