welcometomyspamaccount
welcometomyspamaccount
welcometomyspamaccount

People coming over? Like who, social workers?

I just finished the game and I think the cases in Danganronpa 2 were a lot more intricate and well-thought-out than in its predecessor. Moreover, aside from the fact that the whole overarching story has a pretty ludicrous premise, I think the story in the second game was an excellent continuation that had some very

I don't know what the hell you are talking about, but I think I'm in love.

I got the impression that the yellow hand has claws so Snake can climb with it.

The Mii Fighters only show up in the CSS once you create a Mii Fighter in a separate menu. You can make a Mii Fighter right away when you first start the game.

That's not true. There's Skype on PS Vita, and the Vita was released long after Microsoft bought Skype. Moreover, I just recently got a big Skype update on Linux, so there's that.

I was watching the show solely for Maggie and haven't noticed a decline in quality.

As if someone with a Tsuruya avatar could properly assess this situation… Face it, you are part of the cancer.

Hasn't most of anime always been bland, unoriginal tripe, just like every kind of entertainment?

The pace itself probably not objectively measurable and I don't want to spoil anything but let's just say there are fewer games in Season 2 than in Season 1.

Season 1 is a lot more fast-paced than Season 2. I prefer Season 1 but I still love the tension that was the Bog.

Kaiji - It's about a deadbeat who falls into debt and gambles with extremely high stakes. Season 1 is already 7 years old, but Season 2 was aired 4 years ago, so maybe you haven't seen that.

Now playing

Yeah, I've been talking about the PS3/Xbox 360 version the whole time. The thing about Sonic Unleashed that made it so much worse for me was the fact that some later levels required quite a high number of Sun/Moon Medals, meaning you had to grind through the tedious Werehog stages multiple times to find any of the

Okay, I'm sorry if that was wrong. I used Google to find out how many daytime stages Sonic Unleashed had and the results all said it had one of them per world. Looking it up on YouTube and an inquiry to my brother also reinforced this. I'll play Sonic Unleashed again tomorrow to see how many daytime stages there

Aside from the fact that I believe that you totally made up that number, how are the levels so distinguishably different (presumably worse?) from Sonic Unleashed (PS3, Xbox 360)? Please enlighten me. On the front that it supposedly uses "simple level assets," guess what, I found the level of variety to be

Doesn't the fact that the same guy got first place twice in a row indicate that you actually can become skilled to a level that transcends the luck? Moreover, if you really wanna talk competitive, have you ever heard Time Trial mode? I highly doubt somebody can place high on there just by pure luck.

Based on what standard is it terrible?

I honestly never had a problem with the level layouts and I don't remember there being any arrows. I think the variety of levels in Sonic Colors (Wii) was way better than in Sonic Unleashed (PS3, Xbox 360), and even though the graphics of Sonic Colors (Wii) were obviously not as good as in Sonic Unleashed (PS3, Xbox

I loved Sonic Colors (Wii). It had a nice diversity of stages, a great soundtrack, stages in the vein of the Sonic Unleashed daytime stages, and the Wisps, which at first sounded terrible to me but they ended up giving the game an identity and more variety. The only thing I found to be lacking were the Bosses, but

For me, definitely. Terrible games can be a lot of fun to play. Mediocre games don't have that appeal to me. They are mostly just boring.