While I don't have a problem with really good pilots, I find it annoying that as a grunt I have to find more ammo, but Top Gun in the sky can swan around with his unlimited missiles and rockets.
While I don't have a problem with really good pilots, I find it annoying that as a grunt I have to find more ammo, but Top Gun in the sky can swan around with his unlimited missiles and rockets.
Yes, the person makes it.
It's not even about ignorance of wannabe critics, it's about the democracy of the internet era speaking the truth of personal tastes and perspective.
Ok, so I'm still very interested in this game, but-
I'm not militarty buff, but perhaps you are talking about what appeared to be some sort of attachment rail that we normally see on western guns in games....
You make perfect sense. Personally knowing that the workers were hard done by won't spoil a game for me- unless whips and child slaves were involved- but you're perfectly reasonable to feel the way you do.
Wait, so on a show where his guest was Bill Kristol, THIS is what you pull Stewart up for? I mean I know this is a gaming blog, but surely legitimising a war-mongering chicken hawk puts into perspective your outrage about what he may or may not have implied about gaming.
Depends what you expect from graphics. Personally I find BI games have had a real realistic look to their textures and lighting. That doesn't mean I think BF3 graphics aren't the most awesome stylized movie style graphics out there, but comparing the 2 is apples and oranges to me...
I agree, and at the very least, if the slave driver at the helm of the next Citizen Kane is a creative genius, it doesn's mean we can't call him a c**t for expecting people to waste themselves working for his genius project, whether or not legally and technically he has the right to be a c**t.
In my experience people who moan about being kept in 10 minutes longer than clocking off time are usually paid a relatively lower wage and/or don't last long in a job if they are whiners.
Doing anything for 12 to 16 hours non-stop is physically exhausting. My body would take a battering if I slept for that long.
Well OK then, ignore my "disclaimer" :)
I wonder what the pay difference is between McNamara and any other pleb who had to work ridiculous hours.
Sorry but this was an article with a headline and opening paragraphs promise that failed to convince.
Ok, it seems my throwaway term "running around with guns" was a bit loose and was picked up on. I acknowledge I could have termed it in a way that would have articulated my position better.
Those aren't, or aren't supposed to be, profit making organisations. A country's military and police are supposed to be there to serve and protect.
I think it would be good if you explained exactly what 'good' work your PMC does. Personally, not only do I hate Blackwater (an opinion based on facts other posters below seem ignorant of), but I also don't understand where PMCs fit in to any scenario.
I guess what worries me the most about this route is that -from a tech layman's perspective (I like to use software, not really interested in how it actually works)- I have a fear that all the money I spend on CPU, GFX card and RAM is going to power this stuff that I find necessary.
I was going to comment in the negatory for this idea, but you've shown me there is a possible way to make this fair and beneficial........by adding these "rewards" as part of the game design. So if you want to make a map that is hard for snipers and campers, then you add a reward attached to specifiacally not playing…
But doesn't that filter out everything?