wargreymon7
Wargreymon
wargreymon7

How dare pc gamers not want to spend $500 to play a single game.

If they want us to play it then they should have released it on pc. I’m not paying 500$ for a new console for one game when I have a gaming pc.

Making Volkswagens certainly makes up for killing 6 million Jews./sarcasm

I think Palworld succeeded because it copied Pokemon’s aesthetics but not its gameplay. I have played a lot of monster taming games with deeper mechanics and are more challenge than Pokemon. But their designs usually don’t have the same cute appeal that Pokemon has.

Most indie games are cheaper than your average AAA game and they don’t reach over 25 million players in a month. Palworld even beats popular free to play games in players.

Remember it took a year for Scarlet and Violet to sell 23 million copies.

The proportions don’t actually match so your wrong there. 3D models don’t work the way your describing. Chopping up a model in order to sow their parts together would ruin their ability to animate properly. The individual parts of a model need to be modeled a certain or else they won’t animate correctly. What your

No changing scale is different from changing rotation and location. 3D software is designed so you can create models with specific heights and widths. Scaling changes that. If you create a model that was designed to be 3ft tall and scall to be one 1 inch tall your changing the model. Model heights are important

I’m a 3D artist and yes scaling the model does change the model. 3D models are created with certain dimensions in mind. Different artist use different measurements. When people import a model into a game engine the size isn’t random. They are based on the original model’s dimensions and the game engine tries to

The models differ in more than just size. The wireframes and vertice counts don’t match at all. The twitter user lied.

Scaling is not the same as zooming. I am 3D artist scaling a model is a method of changing the models size. Buy scaling the model he is making it look like it’s the same model when it’s not. If they were the same model they would had been the same size from the start, no scaling would have been needed.

This article is completely wrong. I am 3D artist. Rescaling models counts as editing. It does not matter if he tampered with the proportions of the model it’s still editing the model. Model sizes can vary wildly from each other depending on measurement standards of different artists. If he scaled the model that means

This is likely just a acknowledgement that they know Palworld exists and that fans have been telling them about it. We already saw them takedown a Palworld mod in one day. If they genuinely believed they had a legal case they wouldn’t have issued such a week legal statement. 

The people in this comment section claiming Japanese copyright law doesn’t protect parody are really uninformed. No a wikipedia page is not a thorough source on Japanese parody law works.

The dude doesn’t know what he’s talking about Japan does in fact have it’s own parody law. It may not be identical to US parody law but it certainly exists. Here’s a article discussing how it works.

Sorry but a wikipedia page is not a legitimate source for understanding something as complex as copyright law.

I’m pretty sure watching a billion dollar corporation bully a small indie studio of less than a hundred people. Will ingratiate people into liking The Pokemon Company more.

Game Freak can’t copyright a art style either.

Craftopia came out before TOTK and is a open world survival game with completely different gameplay.