wanooknox
Wanooknox
wanooknox

I feel like even a tiny bit of streaming latency would make Bloodborne near impossible. It’s hard enough as it is, let alone with input lag.

Not my point. It was an example* of a time when Ubisoft published an interesting and off beat game. Games of that nature have come out of Ubi every once in a while, and I think that’s a good thing. One of the positive points of their company.

No, Ubisoft isn’t a shining example at all, but when it comes to corporate machines, I’d prefer the one with a little self respect and a willingness to try new shit from time to time. If Vivendi takes control we’d likely never see the like of another Child of Light or Beyond Good and Evil or From Dust or etc. At least

Still the visuals are very low density with very simple textures. I would expect it to be able to run on a phone, but those are not specs that a smartphone could come close to matching. The Unity Engine is pretty damn capable for performance especially with a visual style like this, so I’d chock it up to them just not

What? Holy shit! Did they write this game in JavaScript or HTML5? That’s astonishingly high for a game that looks like a budget Mirrors Edge. They must have no baked lighting or something, because that’s crazy!

Whoa there... you guys report on media, which regularly needs a spoiler warning. And I’ve seen Kotaku employ reasonable caution in the past with regards to spoilers, and I really don’t think this is a case where one was needed. In this instance it would be splitting hairs to bother with a spoiler warning since it’s

I’m not entirely convinced that’s not Kaz Hirai... CEO of ridiculous burgers.

I don’t like survival games most of the time, but I could see myself playing this at some point. Aesthetically pleasing but stylized, gameplay that focuses on the actual goal of surviving, and most importantly no obnoxious other players trying to screw me up. I really like how this game seems more like a challenge to

I feel like the blue USB port betrays the aesthetic they are going for... Very cool though.

Sandvich?

GOOD! This is and the fact that Assassin’s Creed is no longer annualized are hopefully signs that Ubisoft is getting the picture. They used to be a really great publisher with a lot of interesting and cool games. In the past 5 ish years that hasn’t been very true... I hope it will be again.

Beauty is subject to artistic design. It requires a skilled designer to pull that off and Nintendo has spent decades honing their Nintendo-Polish. That doesn’t mean the Wii U is powerful enough to stack up.

More than adequate? Both the PS4 and XBO have 8GB of RAM and 8-core x86-64 processors, running at least 1.6GHz. The Wii U by comparison is running a 1.25GHz 3-core PowerPC processor and only 2GB of RAM. On top of that PC’s are quickly moving away from 4-core processors and onto 8-core processors, normally running at

The modding thing concerns me too. I’m not personally a modder, but I enjoy playing with mods created by others. If denuvo encrypts a copy of a game in such a way that it ties the games files to the hardware profile, I fear that will have serious consequences for players legitimately just trying to tinker and share

The backup would at best save you some download time. You would still need to log in to your account to verify ownership before denuvo would generate an access key.

Not necessarily redownload, but steam/origin might have to ask you to log in to your account to reauthenticate the game. Until you do that, the encryption key generated by denuvo will remain invalid for the new state of your hardware. Theoretically all they should need is a moment for denuvo to generate a new key

For the record, the InputMapper site has plenty MORE spelling and grammar errors that make me question it’s legitimacy. They also seem to just spew buzzwords.

Says who? I’ve seen no notice on the DS4Windows site saying that the project is being transitioned to InputMapper. It’s just two different devs working on similar apps. The fact that the InputMapper website expressly claims ownership of DS4Windows, which is an open source project, seems very sketchy to me without some

Nope there’s no difference. They are both just flavors of the Scarlet.Crush driver. The project has been forked so many times by different groups and has no real centralized development effort any more. Just pick your favorite fork and play away.