walk0nwalls
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walk0nwalls

@WolfieXIII: I'm not about to post my gaming credentials just for a game of 'my list is bigger than yours' but suffice to say it's sufficient.

@caster: Caster, very well. Explain it to me. What story does the high-stakes chess game tell?

@Orionsaint: Since you did not actually offer up a counter-argument, I am just going to point out that 8-bit can actually refer to any number of things. But the title of a work is integral to a piece of artwork as any other component of the piece.

@RealmRPGer: No, novels are necessarily stories. You cannot create a novel that does not have a story.

@caster: Indeed, and what opinion do those systems have on concrete ideas, matters of philosophy or otherwise? Systems are rules, nothing more. They do not compare with the storytelling methodologies of old, they are not evolutions of the continuing tradition of storytelling.

@Claude626: Anything can evoke emotions. My marijuana evokes some amazing emotions, it doesn't mean it's art.

@JABB: I will confess to not having played SoTC. I have played a little bit of Ico. As of yet, I do not understand people's lauding of the game's storytelling capacities. It frequently rips the player out of the game-universe, changing perspectives, delving into cutscenes. Cutscenes are an easy heuristic with regards

@lineypi: The argument is that structurally, the game itself is not a sufficiently robust communication medium to communicate an artist's philosophy, vision, statement of significance for the larger world.

@Ethos: That's what he and many of the commenters on his blog have been saying. The elements of what would be considered a 'game' actually run in distinct contradiction with what could be considered 'art'.

@Orionsaint: No, they cannot. A painting is meant to be viewed individually, interpreted as a still.

@RealmRPGer: Videogames as they exist best fulfill what shoddy filmmakers have been trying to do for years which is deliver the vicarious experience. Horror movies, superhero movies, in terms of eliciting a distinct, visceral emotional reaction, videogames do it best.

Not a freaking single one of you can answer this point. What videogame has ever made you actively question how you saw the world and your role in it.

This is fantastic. Nobody told me that by virtue of having friends of a certain group of people, that gave me free reign to denigrate them by association by using their status as a pejorative.

What gamers need to understand is that nothing yet has actually empowered the player-actor in a sufficient degree that the videogame can actually be considered an artistic medium in its own right.

You're going to have to work freaking hard though to even begin to have videogames mature as a medium at which point art can begin to emerge.

@so_bored: No, I agree with you. In reccommending this film to friends i informed them that everything that WASN'T centered around the 'b-story' sucked. It was tonally uneven, self-indulgent in its filmmaking and overall very uncompelling. But I feel the B-story was fascinating enough to merit the ticket price.

So, some assbrains on a comment thread elsewhere decided to voice their strident and unequivocal support of Texas allowing certain schooldistricts to begin paddling children.

@Rabenstolz: Or really, even the idea that a woman could desire to kick ass. Because girls don't WANT to kick ass. They want ponies, and glitter.

I think part of the reason why so many people identify with Hit-Girl is that finally, on the big screen, we get to see a female superhero who isn't mediated by her sexuality.