vthobbes
vthobbes
vthobbes

Depends on the environment. A PC can be hooked up to a living room TV nearly as readily as a console can. Plenty of folks have built MAME cabinets and the like too. Not to mentioned all the potential people who might only have a PC monitor in their dorm, or who only have a laptop on the road, or whatever, that'd be

Dumbed down or not, there are still forced gimmicks in games. IE, New Super Mario Bros. Wii or DK Returns having a waggle for certain type of jump. That's not focusing on gameplay, or making things simpler, it's forcing a stupid mechanic into the games to make use of motion control.

Same reason most villains are like that in general: it makes things a whole lot more straightforward. If you make someone out to be pure evil, then there's no real moral quandary about utterly destroying them/their work.

Eh, I wouldn't lay that entirely down on the action oriented combat - though I played DA2 on the PC, and it doesn't require button mashing.

Looked at Minecraft lately? Dwarf Fortress? Nevermind that a PC can play literally decades worth of games (albeit mostly via emulation like DOSbox).

So...an arcade then?

I think it's more that those that have invested the money into good hardware want to see games that actually take full advantage of it.

Not really. Pure numerical scores are usually not very indicative of the overall product. Seeing something get top scores from everyone tends to be a good indicator that it's a good example of the genre (or that hype/nostalgia/advertising dollars are distorting views)...and universally bad scores the opposite...but

Still seems a bit pricey for an RTR, but I guess that's become a much larger segment of the market since I was into R/C. But, yeah, MSRP on them tends to be far higher than in-store prices.

SSDs lose out on cost per GB, not price for the performance. Given that a 120GB SSD is still normally going to be in the $200+ range, a Velociraptor still wins on that front.

A tiny skirt like that is hardly practical for most any combat, much less all the kicking Cammy does. In that respect, her leotard actually works better - not like she'll be covering much up in the skirt once she starts, uh, kicking high.

Depends in part on what your priority is.

I didn't run into it, nor did I care, since I played a female character and didn't romance anyone. As I see it, they shouldn't need to add to the cast just to make sure they cover their bases for romantic options - for any demographic.

I don't think it's less of a "couldn't win". More of a focus. The review is pretty spot-on: the game feels like a rush job, and that's what will likely taint it in the long run. So much of the game's storytelling seems built around using as few set pieces as possible, and yet we still have shamefully low detail

There were a little over 3000 people on Asura when the system message went out.

I prefer real-world bonuses.

Hm, no real comment on the boutique machines, other than that you can certainly save money building it yourself. I've always heard good things about Falcon NW though, since the early 90s when I first started reading computer magazines. If I were inclined to pay the hefty premium for a boutique machine, they'd likely

@HowardC: It's sort of a yes and no thing.

@MiKHEILL: From the "role playing" perspective, neither game is especially great - you still follow the same basic story arc regardless of choices made. The ideal RPG would be one that adapts the entire story around your decisions, not just change which NPC shows up to help or which cutscene you get in the epilogue.

@TonyTrey: KoTOR and DAO both play more like stripped down NWN. Can't really say it's stripped down KoTOR when KoTOR is already vastly simplified from their past PC-only outings.