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Volante
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You can change the lightsaber after about the first 30 minutes of the game.

“Hardest difficulty”?

Would you be happier if they called this a “gameplay teaser”?

Have you considered that the clouds are not the only performance-heavy change in the DLC?

They are, though, since the present day civilization in the game doesn’t have a history of where the robodinos came from.

I agree, however the same contracts that require destruction also restrict giveaways due to a loss of royalty earnings. It’s all horse shit, and I know I do as much as I can to avoid the destruction clause, but Funko obviously is far less perturbed by landfill.. filling.

Yes, perhaps it is cheaper to shred than store, but having worked in licensed merch I think another explanation is ‘contractual obligation’. Most licensing contracts require the destruction of any product left after the term of the agreement expires. So if you can’t sell every last unit of inventory, you gotta

“Sent from my iPhone”

Radagon. So you can call him, or her, Rad for short.

I literally don’t need to know anything else about this game. I was ready to pre-order tears of the Kingdom ten minutes into playing Breath of the Wild on the day that came out.

It’s definitely all downhill from there.

It took me 2 tries to beat him and for once in my life I can finally say the best way to beat him is to git gud.

Ninja Blade, now I’ve not heard that name in a long time.

Besides, that guilt would never have lasted 6 years or however long it has been. Maybe a free content update at the beginning, like how most studios over a make-good, but now what Hello has done here.

Too short and I remember people being furious the PS4 couldn’t play the game at 1080p and instead the devs added widescreen bars and ran it at 900p 21:9

Considering the first ever iteration of the game, according to dev diaries, had it as a multiplayer game, but they couldn’t get that to work at the time considering the hardware and the scope they had in mind for the art design and game world, etc, I think some of the devs would consider it inevitable.

Shadow of the Tomb Raider is the gold standard for difficulty settings IMO. I loved the ability to dial down the color of traversal markers.

I don’t mind most of the banter in the game, in fact I really enjoy when a new companion is like “what is he doing, that’s not the way to go” and Atreus says “my dad just really like loot”. To me that sort of reduces the cognitive dissonance with Kratos generally talking big game about staying focused, but the player

I look forward to God of War Ragnarok adding the same option for puzzle hint chatter. Like, let me have the time to even figure out that what I’m looking at even is a puzzle.

Having to watch your fuel in the Mad Max game was a great experience, really worked for me in the same way that occasionally feeding my horse in RDR2 made my means of transportation as much part of my character as Arthur Morgan. I also liked it in Days Gone, more than any other primary mechanic in the game, namely the