Not ‘ALL’ games, and even if that were true, there’s definitely a spectrum that BL sits fairly high on, but I get you.
Not ‘ALL’ games, and even if that were true, there’s definitely a spectrum that BL sits fairly high on, but I get you.
I agree that not every game needs parkour mechanics, I just feel like cartoony games that are mainly designed to be a power fantasy shouldn’t make me feel restricted by stodgy traversal mechanics.
I had 3 requests for the traversal mechanics of this game and two of them were granted.
The slow daily life portion of the game turned me off from ever trying it, but the art style and animation kicks ass so I’m right there with you.
And I’m in.
Really sad to hear about the bike. The one thing I wanted this game to be from day one was Mad Max in Oregon with a motorcycle. I ended up loving the car I crafted in Mad Max and feeling attached to the upgrade decisions I made, and when I saw the motorcycle trailer for this I almost forgave the WWZ zombie hordes,…
I was just about to say the same thing. It’s a fucking loot game, I can suspend my disbelief that I can carry a ton of loot if that’s the main point of the game. On top of that, if it’s a loot game an I’m not picking up the gun an enemy was using, I think I’m not worried about realism..
When I was first looking at this game I noticed in all the gameplay previews that the pawns incessantly repeated the same ‘helpful hints’ (like, IIRC, “Griffins don’t like fire!”) during combat and that seriously turned me off to trying it. It’s something I don’t hear anyone talking about, so I wonder if it’s as bad…
I was just about to post the same game. I played a couple of races at PAX East a few weeks ago and had a blast. Controls are responsive, speed feels great even on the lowest setting they had for the demo and the drum and bass was on point. tDR’s designs are all over it too and the vehicle designs and decals were *chef…
I mean, it was a joke, but I’m flattered. I played it when it came out for a while, but eventually moved on. I didn’t realize it had more users now than ever before but it’s clear now I should have checked wikipedia before making that joke.
Isn’t it completely normal to release a console with ‘outdated’ hardware? Everything I’ve ever heard from PC gamers is that consoles release like years behind the available tech and that’s why console gaming is holding back the industry.
Half?
They definitely do that with games, but the PS4 was officially announced in Feb’13 and released in Nov’13. So, it’s totally possible.
I just checked it out, the Switch was first confirmed as the NX in April of 2016, wasn’t unveiled at E3 that year although BotW was confirmed as a cross-gen game, and the console was officially announced and shown off in Oct 2016 and eventually released 5 months later in March.
It’s only an added bonus that 2020 is 25 years after the PS1 came out worldwide, so there’s a lot of opportunity for celebratory marketing.
I can’t imagine they would ever release a thousand dollar console. Unless they are going to call it the PS4 Legendary Elite Pro and explicitly tell everyone all games will still be playable on the console you can afford.
My theory is March 2020. Sony is going to follow the Q1-Q2 launch success of the Switch and they are going to release Ghost of Tsushima and maybe also TLOU2 as a cross-gen release at the same time. And they are going to announce all of this at the as yet unannounced PlayStation Experience 2019.
*eyeroll*
I recognize that games-as-service is the new norm and games adding content and fixing bugs after launch is commonplace. However, take your list of games that have done that and remove every one of them that has a post-launch content monetization plan. I don’t care if it’s paid DLC or cosmetic MTX, if they charge for…
I’m not saying they should be idolized, I merely empathize with them. Sean had goals, plans and ambitions and didn't realize the importance of a PR manager until it was too late.