volantedesign
Volante
volantedesign

Go back and reread the article with your human empathy glasses on.

“The Unexpected Failure and Even More Unexpected Post-Release Recovery of No Man’s Sky” would have been a bit wordy.

I just gave the umbrella in it’s base form a try and ruthlessly murdered the master swordsman in the dojo of the top floor of Ashina castle, the guy with the ridiculously fast draw attack. The umbrella parry wrecked his posture after two attacks and then the fight was over (x2). I can’t wait to upgrade it.

“Our new anti-review-bombing algorithms don’t seem to work on games that are exclusive to other PC marketplaces. We’re not sure why, but we are looking into a fix right now.”

But how much are the tickets.

Definitely looking forward to Nioh 2 after this, even if it’ll be a year+ before then.

If Steam is ok with not capturing the first 6-12 months of PC sales, which normally accounts for, spitballing, 50-75% all time sales for a title, they can keep their fees where they are. Nothing is forcing them to do anything, just strongly encouraging.

No one who buys The Division 2 or BL3 is going to have found out about it on Steam. The launch is the important thing and not having reviews at launch on your platform doesn’t mean much since BL3 will be covered on every major gaming review or journalism website. I know Epic Store is lacking, and honestly don’t care

I’m not here to defend Epic in any way, just to dispel the ‘anti-competition’ misconception.

Given Epic’s power in the industry and capital on-hand for development, it is only a matter of time before they catch up, in the meantime they are doing what they can to gain capital via the platform that needs further development rather than allocating Fortnite funds. It’s a bit early to set themselves apart

Absolutely, but that doesn’t mean what Epic is doing is anit-competition and OP’s post suggested. That said, the $60 price point is something set forth by the publisher, and sales/discounts are also determined publisher-side by contractual agreements, so individual marketplaces have very little they can do to compete

Exclusives are a way of creating competition between storefronts. Epic has drawn a line in the sand labeled 12% and now expects Steam to step up if they want games to be drawn back to their storefront. 30% is an INSANE royalty rate and they only got away with it because there wasn’t an alternative. Now there is.

GRRM’s books are available on Audible for anyone who doesn’t have the time or ability to physically read them.

And guess what, the fact that they are available didn’t ruin it for people who wanted to read the book, it has just made it so that others can ALSO experience it on their terms.

Unless you read it as between when he finds the Ring and 500 years later when he meets Bilbo. There’s some time there that we don’t know much about. Granted that quote may not have been worded properly, since him finding the ring is written in the books, but I’m guessing it’s pre-Hobbit.

It’s like playing Metal Gear Rising on Revengence difficulty: you are squishy and the best way to not die is to one-hit enemies by perfectly timing parries. Except it’s tougher.

You might be right, I honestly don’t remember, but I feel like what I described would make a good game and since Majora’s Mask was an alternate timeline / what-if story, it’s still something they could pull off. It’s not like Nintendo is known for sticking to a very strict timeline for the Zelda franchise..

I want the Majora’s Mask to BotW to be from Zelda’s perspective after Link is put to sleep. I’d love setting up the world for his return and they could add to that quest by having her leave the kingdom to gather the power needed to keep Ganon at bay until Link’s return.

I do love botw, I put on over 200 hours and didn’t want to stop even after completing everything the game has to offer, and I wouldn’t want it to be a different game.

I mean, yes, but the actual collection of those puzzle rooms is exactly why the dungeons are exciting. The individual puzzles themselves have never been all that tough, but the dungeons made you feel like you were unlocked ancient secrets or disarming traps that lead to a prize at the center. The feeling of figuring

There’s a bit of a difference in playing continuously while waiting for the next drip of content and picking up a new game with a solid story campaign and loads of new energy and content you haven’t played yet, much less repeated a hundred times.